Mods
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A large collection of tweaks, bugfixes and improvements based on community feedback; and with balance aspect taken into account.
- 292KB
- 1.7k
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A large collection of tweaks, bugfixes and improvements based on community feedback; and with balance aspect taken into account.
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This mod changes some attacks and spells so that they only target hostile enemies rather than everyone in the area of effect.
- 5KB
- 1.1k
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This mod changes some attacks and spells so that they only target hostile enemies rather than everyone in the area of effect.
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This pack includes 50+ different rebalances and changes across the board, adding new abilities, subclasses or changing existing ones. It provides new companion classes combinations and/or subclasses. Major changes to the Ranger class. Each tweak can be downloaded separately and anyone is also welcome to make suggestions and requests.
- 35KB
- 591
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This pack includes 50+ different rebalances and changes across the board, adding new abilities, subclasses or changing existing ones. It provides new companion classes combinations and/or subclasses. Major changes to the Ranger class. Each tweak can be downloaded separately and anyone is also welcome to make suggestions and requests.
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Deadly Deadfire 4 - Difficulty Mod
(Updated for 4.1) More challenge for experienced cRPG players while staying lore-friendly and realistic. Best played on Path of the Damned or Veteran difficulty. Includes even harder HC version.
- 2KB
- 280
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Deadly Deadfire 4 - Difficulty Mod
(Updated for 4.1) More challenge for experienced cRPG players while staying lore-friendly and realistic. Best played on Path of the Damned or Veteran difficulty. Includes even harder HC version.
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Deadfire Balance Polishing Mod
The main objectives of this mod are the following :- Make all abilities/subclasses worth including in a build (included feature : Summon rebalance),- Ensure that Tier VIII and Tier IX are interesting enough to go Single Class,- Correct a couple of weird mechanics- Nerf a couple of balance breaking features (separate package)
- 535KB
- 245
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Deadfire Balance Polishing Mod
The main objectives of this mod are the following :- Make all abilities/subclasses worth including in a build (included feature : Summon rebalance),- Ensure that Tier VIII and Tier IX are interesting enough to go Single Class,- Correct a couple of weird mechanics- Nerf a couple of balance breaking features (separate package)
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This mod seeks to add more spells to classes that fall in line with some older Pen & Paper spells.
- 125KB
- 218
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This mod seeks to add more spells to classes that fall in line with some older Pen & Paper spells.
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Game difficulty tweaks and slower levelling.
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More Paladin Subclasses - The Mystic Knights
This mod aims to add three new paladin subclasses to the game, the Umbral Mystic Knights, the Sol Mystic knights and the Luna Mystic knights
- 323KB
- 68
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More Paladin Subclasses - The Mystic Knights
This mod aims to add three new paladin subclasses to the game, the Umbral Mystic Knights, the Sol Mystic knights and the Luna Mystic knights
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Subjectively Better Companion Starting Stats
Like the previous Pillars game, I didn't like the default companion attributes/stats in Deadfire... but this time I made a mod to tweak them!
- 5KB
- 60
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Subjectively Better Companion Starting Stats
Like the previous Pillars game, I didn't like the default companion attributes/stats in Deadfire... but this time I made a mod to tweak them!
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Removes the attribute bonuses you get from race and culture, increases the amount of spendable attribute points from 15 to 18 and increases attribute's maximum cap from 18 to 20.
- 8KB
- 57
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Removes the attribute bonuses you get from race and culture, increases the amount of spendable attribute points from 15 to 18 and increases attribute's maximum cap from 18 to 20.
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Allows you to see possible approval changes in dialogue.
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Berserker Frenzy no Confusion or RAW DoT
Gets rid of the Confusion and Raw DOT when the berserker uses Frenzy.
- 4KB
- 20
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Berserker Frenzy no Confusion or RAW DoT
Gets rid of the Confusion and Raw DOT when the berserker uses Frenzy.
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Wizard talents - Bookworm and Knapsack
The mod adds two new talents for the wizard:1. "Knapsack", works like the rogue talent "Deep Pockets": adds 2 quick slots.2. "Bookworm", it's the "Quick Switch" for the grimories.
- 41KB
- 19
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Wizard talents - Bookworm and Knapsack
The mod adds two new talents for the wizard:1. "Knapsack", works like the rogue talent "Deep Pockets": adds 2 quick slots.2. "Bookworm", it's the "Quick Switch" for the grimories.
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This mod is a simple edit to revert the "Virtuous Triumph 25% Chance on Kill" change in 1.2.0 update back to "100% Chance on Kill".
- 19KB
- 10
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This mod is a simple edit to revert the "Virtuous Triumph 25% Chance on Kill" change in 1.2.0 update back to "100% Chance on Kill".
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Sigil of Balance - a Level Scaling Alternative
For players who want a smoother curve, to keep more content relevant at all times, and a more engaging endgame.
- 7KB
- 8
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Sigil of Balance - a Level Scaling Alternative
For players who want a smoother curve, to keep more content relevant at all times, and a more engaging endgame.
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This is a cheat for those that want to play a couple select subclasses but are put off by some of the penalties, especially when replaying the game. I only have modified a few for now: Paladins, Berserker Barbarians, Arcane Archers, Blood Mages. If it's not too hard I'm open to looking at other classes, but some are a lot harder than others.
- 10KB
- 6
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This is a cheat for those that want to play a couple select subclasses but are put off by some of the penalties, especially when replaying the game. I only have modified a few for now: Paladins, Berserker Barbarians, Arcane Archers, Blood Mages. If it's not too hard I'm open to looking at other classes, but some are a lot harder than others.
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A small tweak to Barbarian's skills to restore all subclass resources.
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This mod replaces Disposition Scaling with scaling based on character level, or abilities start with maximum scaling (see detailed description).
- 14KB
- 2
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This mod replaces Disposition Scaling with scaling based on character level, or abilities start with maximum scaling (see detailed description).
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A tweaked Ultimate Challenge, maybe less frustrating, maybe not less difficult