Recyclers will deposit into named containers instead of dumping into the world. Supports automatic periodic operations.
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Changelogs
Version 1.0.0.27
Fix a logic issue with adaptive machine yielding.
Version 1.0.0.26
Reduce the stutter magnitude by adaptively spreading out Auto Crafters and Logistics Management.
Version 1.0.0.25
Improve the performance of processing large inventories due to stacking.
Version 1.0.0.24
Improve the performance of this mod.
Version 1.0.0.23
Adapt to internal changes with the Recycler T2s.
Version 1.0.0.22
Support game version v1.518
Automatic recycling now works when switching planets.
Only the containers on the same planet as the machine is located are now considered for deposition.
The mod now correctly applies to Recycling Machine T2.
Version 1.0.0.20
Target v1.310
Version 1.0.0.18
Support game version 1.102
Networking improvements.
Cleanup when the player finishes the game.
Version 1.0.0.15a
Fixed an issue that would prevent the machine from operating after it was built.
Version 1.0.0.12
Fix recyclers stop working properly if there is no inventory to deposit into.
Version 1.0.0.11
Targets game version v0.9.025. (Not compatible with any other version!)
Support for game version v0.9.021.
Support game version v0.9.020.
If an item cannot be recycled, it is automatically moved to its designated container or the default container. (Instead of refusing to operate.)
If an item/ingredient can't be deposited into any container, it will be dropped into the world at the machine. (Instead of refusing to operate.)
Version 1.0.0.4
If the inventory becomes full during recycling, the original item is now always destroyed and the excess thrown out into the world.
Version 1.0.0.3
Support game version 0.8.008 - Space Trading
Version 1.0.0.2
Version bump.
Version 1.0.0.1
Config option to limit the range when looking for containers. Default 20 meters.
Version 1.0.0.0
Initial release
Recyclers deposit the decomposed ingredients into named containers. Supports automatic periodic recycling.
▮Multiplayer Host Only - disables itself when playing as a client
By default, all such ingredients would go into a container named *Recycled (case insensitive, can be configured). You can define a list of item ids (case sensitive) and aliases (case insensitive) to deposit various ingredients into such various named containers. Note that there are some vanilla misspellings (such as Uranim to look out for). See the current item identifier list here.
Using the * prefix is not required with customized names, but it is recommended to avoid ambiguities with visible and mod-hidden containers.
You can define the automatic recycle period via configuration; default is every 5 seconds. Set it to zero to disable automatic recycling.
You can also define the maximum range (spherical) to look for the named containers.
ℹ️ Note that some items can't be recycled because they have no ingredients associated with them or are explicitly forbidden to be recycled by the game. ⚠️ if no aliases and no container named *Recycled can be found, the recyclers won't work, not even when pressing the button.
## The name of the container to deposit resources not explicity mentioned in CustomDepositAliases. # Setting type: String # Default value: *Recycled DefaultDepositAlias = *Recycled
## Comma separated list of resource_id:alias to deposit into such named containers # Setting type: String # Default value: CustomDepositAliases =
## How often to auto-recycle, seconds. Zero means no auto-recycle. # Setting type: Int32 # Default value: 5 AutoRecyclePeriod = 5
## The maximum range to look for containers within. Zero means unlimited range. # Setting type: Int32 # Default value: 20 MaxRange = 20