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Petrifying

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PetrifyingYT

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About this mod

Vivid Warfare overhauls the game's visuals to look more like Garden Warfare 1. Maps such as Seeds of Time, the Backyard, and more now bloom with much more vivid colours, godrays, and an overall better atmosphere.

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Vivid Warfare overhauls the game's visuals to look more like Garden Warfare 1. Maps such as Seeds of Time, the Backyard, and more now bloom with much more vivid colours, godrays, and an overall better atmosphere! Vegetation has also been changed to help fit zombie locales better. In addition, night maps have been overhauled to look more like actual night maps. Finally, the Depth of Field effect from Garden Warfare 1 has been re-enabled on certain maps.This mod comes in two flavours: Default and Brighter Night. Brighter Night makes all night maps brighter, in case you find them to be a bit too dark.

Maps Overhauled
: Seeds of Time, Great White North, Wall-Nut Hills, Zomburbia, Zombopolis, Colizeum, Zen Peak, Time Park, Z-Tech Factory, Sandy Sands, Boney Island, Aqua Center, Frontline Flats.
Maps Tweaked: Frosty Creek.
Unchanged maps: Moon Base Z, Lunar Landing.

This mod only works on PC, download Frosty Mod Manager 1.0.6.0 Alpha to use this mod.

Common Issues:
An unexpected error has occured when importing the mod:
Solution: Download Frosty Mod Manager 1.0.6.0 from the official Frosty Discord: https://discord.gg/nrq7G5Q


UPDATE HISTORY:

CHANGELOG (1.2.1)
- Fixed ShadowCaster flickering


CHANGELOG (1.2)
THE MODULAR UPDATE:
- New Great White North Night- Made the mod modular
- Improved snowfall weather to Great White North maps
- Tweaked Zombopolis Night
- Tweaked Frosty Creek Night
- Tweaked various other things

Patch notes: v1.2 is here! It's been more than 6 months since the last VW update, so here's a new one that includes a requested feature, separate mods for each map. The mod is now modular, meaning you can access the google drive folder link to pick out which map lighting overhauls you want while excluding any that you don't want. However, the main mod that includes all lighting changes will continue to be updated. As a note, you may notice some smaller things being excluded when launching the modular mods, this was done to ensure compatibility with other mods.

What does this mean for the future of Vivid Warfare? With this new modular update, I'm able to release alternate lighting mods for maps (example: Zomburbia Night) so be on the lookout for those. In the meantime, I hope you enjoy the new update! Be sure to let me know if you find any bugs.Notes:
This mod now requires Frosty 1.0.6.0 Alpha 2 or higher's mod manager.As of now the only way to load the night variants of GWN/SoT is to play multiplayer.

CHANGELOG (1.1.1)
-Removed Shadowcasters
-Tweaked Zen Peak's sun intensity

CHANGELOG (1.1)
- Overhauled Great White North Day- Added snowfall weather to Great White North
- Added overhead clouds from GW1 to nearly every map (as well as cloud shadows to some maps)
- Completely refreshed Zomburbia (removed yellow-ish haze, added overhead clouds, fixed shadows)
- Added a new variant, True Night- Tweaked the HUB a bit (Tweaked godrays and the general environment, removed ugly haze effects)
- Tweaked all night maps to be brighter
- Tweaked Wall-Nut Hills (Changed fog and added overhead clouds)
- Tweaked Aqua Center (Added Overhead clouds, changed sun position)
- Tweaked Frontline Flats (Changed sun position, added overhead clouds)
- Tweaked Boney Island (Changed godrays a bit, added overhead clouds)
- Tweaked Z-Tech Factory (Changed Moon tint and godray colours for more variety)
- Tweaked Zombopolis (No more blue fog, moon colour has been changed)
- Tweaked Zombie Grass, now it should render better
- Fixed fog issue on Seeds of Time Night (weird seam that could be seen)
- Fixed Frontline Flats Grass (Plant-side grass was too dark)
- Fixed some signs in the hub being pitch-black during the day
- Fixed Frosty Creek being too dark in the Brighter Night variant