Vivid Warfare overhauls the game's visuals to look more like Garden Warfare 1. Maps such as Seeds of Time, the Backyard, and more now bloom with much more vivid colours, godrays, and an overall better atmosphere.
Requirements
This mod does not have any known dependencies other than the base game.
(Optional) But the VW preset is meant to be used alongside with the Vivid Warfare mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Petrifying BreakfastBrainz2 NM (Snow Emitter)
Donation Points system
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Changelogs
Version v1.2
CHANGELOG (1.2)
THE MODULAR UPDATE: - New Great White North Night - Made the mod modular - Improved snowfall weather to Great White North maps - Tweaked Zombopolis Night - Tweaked Frosty Creek Night - Tweaked various other things
Patch notes: v1.2 is here! It's been more than 6 months since the last VW update, so here's a new one that includes a requested feature, separate mods for each map. The mod is now modular, meaning you can access the google drive folder link to pick out which map lighting overhauls you want while excluding any that you don't want. However, the main mod that includes all lighting changes will continue to be updated. As a note, you may notice some smaller things being excluded when launching the modular mods, this was done to ensure compatibility with other mods.
Version v1.1.1
CHANGELOG (1.1.1)
-Removed Shadowcasters -Tweaked Zen Peak's sun intensity
Version v1.1
CHANGELOG (1.1)
- Overhauled Great White North Day - Added snowfall weather to Great White North - Added overhead clouds from GW1 to nearly every map (as well as cloud shadows to some maps) - Completely refreshed Zomburbia (removed yellow-ish haze, added overhead clouds, fixed shadows) - Added a new variant, True Night - Tweaked the HUB a bit (Tweaked godrays and the general environment, removed ugly haze effects) - Tweaked all night maps to be brighter - Tweaked Wall-Nut Hills (Changed fog and added overhead clouds) - Tweaked Aqua Center (Added Overhead clouds, changed sun position) - Tweaked Frontline Flats (Changed sun position, added overhead clouds) - Tweaked Boney Island (Changed godrays a bit, added overhead clouds) - Tweaked Z-Tech Factory (Changed Moon tint and godray colours for more variety) - Tweaked Zombopolis (No more blue fog, moon colour has been changed) - Tweaked Zombie Grass, now it should render better - Fixed fog issue on Seeds of Time Night (weird seam that could be seen) - Fixed Frontline Flats Grass (Plant-side grass was too dark) - Fixed some signs in the hub being pitch-black during the day - Fixed Frosty Creek being too dark in the Brighter Night variant
Vivid Warfare overhauls the game's visuals to look more like Garden Warfare 1. Maps such as Seeds of Time, the Backyard, and more now bloom with much more vivid colours, godrays, and an overall better atmosphere! Vegetation has also been changed to help fit zombie locales better. In addition, night maps have been overhauled to look more like actual night maps. Finally, the Depth of Field effect from Garden Warfare 1 has been re-enabled on certain maps.This mod comes in two flavours: Default and Brighter Night. Brighter Night makes all night maps brighter, in case you find them to be a bit too dark. Maps Overhauled: Seeds of Time, Great White North, Wall-Nut Hills, Zomburbia, Zombopolis, Colizeum, Zen Peak, Time Park, Z-Tech Factory, Sandy Sands, Boney Island, Aqua Center, Frontline Flats. Maps Tweaked: Frosty Creek. Unchanged maps: Moon Base Z, Lunar Landing.
This mod only works on PC, download Frosty Mod Manager 1.0.6.0 Alpha to use this mod.
Common Issues: An unexpected error has occured when importing the mod: Solution: Download Frosty Mod Manager 1.0.6.0 from the official Frosty Discord: https://discord.gg/nrq7G5Q
UPDATE HISTORY:
CHANGELOG (1.2.1) - Fixed ShadowCaster flickering
CHANGELOG (1.2) THE MODULAR UPDATE: - New Great White North Night- Made the mod modular - Improved snowfall weather to Great White North maps - Tweaked Zombopolis Night - Tweaked Frosty Creek Night - Tweaked various other things
Patch notes: v1.2 is here! It's been more than 6 months since the last VW update, so here's a new one that includes a requested feature, separate mods for each map. The mod is now modular, meaning you can access the google drive folder link to pick out which map lighting overhauls you want while excluding any that you don't want. However, the main mod that includes all lighting changes will continue to be updated. As a note, you may notice some smaller things being excluded when launching the modular mods, this was done to ensure compatibility with other mods.
What does this mean for the future of Vivid Warfare? With this new modular update, I'm able to release alternate lighting mods for maps (example: Zomburbia Night) so be on the lookout for those. In the meantime, I hope you enjoy the new update! Be sure to let me know if you find any bugs.Notes: This mod now requires Frosty 1.0.6.0 Alpha 2 or higher's mod manager.As of now the only way to load the night variants of GWN/SoT is to play multiplayer.
CHANGELOG (1.1.1) -Removed Shadowcasters -Tweaked Zen Peak's sun intensity
CHANGELOG (1.1) - Overhauled Great White North Day- Added snowfall weather to Great White North - Added overhead clouds from GW1 to nearly every map (as well as cloud shadows to some maps) - Completely refreshed Zomburbia (removed yellow-ish haze, added overhead clouds, fixed shadows) - Added a new variant, True Night- Tweaked the HUB a bit (Tweaked godrays and the general environment, removed ugly haze effects) - Tweaked all night maps to be brighter - Tweaked Wall-Nut Hills (Changed fog and added overhead clouds) - Tweaked Aqua Center (Added Overhead clouds, changed sun position) - Tweaked Frontline Flats (Changed sun position, added overhead clouds) - Tweaked Boney Island (Changed godrays a bit, added overhead clouds) - Tweaked Z-Tech Factory (Changed Moon tint and godray colours for more variety) - Tweaked Zombopolis (No more blue fog, moon colour has been changed) - Tweaked Zombie Grass, now it should render better - Fixed fog issue on Seeds of Time Night (weird seam that could be seen) - Fixed Frontline Flats Grass (Plant-side grass was too dark) - Fixed some signs in the hub being pitch-black during the day - Fixed Frosty Creek being too dark in the Brighter Night variant