About this mod
Compass is a complete overhaul romhack of Scarlet and Violet, reworking almost every single gameplay aspect and providing new content in a single, cohesively-designed package. It retains vanilla balance and puts an emphasis on creating deliberate and rewarding moments for the player. It is the definitive ScVi experience.
- Requirements
- Permissions and credits
- Changelogs
Version Compatibility
You must use Compass 2.0.7.1.
We do not support other versions of the game — Compass is designed for the latest official version (or the version stated if an update occurred).
The DLC are not required, but are fully supported and completely overhauled alongside the base game.
Compass supports both Scarlet and Violet, and you can use either version; just follow the installation instructions appropriate to the version of the game you're playing on.
Supported Languages In-Game
Special thanks to the following people for helping with translation:
Key — For helping translate most of the new German strings across all the releases for Compass. Seriously, thanks.
MegaMarkLM — For help translating Blind Pokémon Battles into Spanish
LionCerieals — For help translating Blind Pokémon Battles into German
alienw15 — For help translating Blind Pokémon Battles into French
Pokémon Compass Feature Documentation
Please read this. It contains a significant amount of extra information about the mod not found in this description.
Nearly every question you could have about the mod is addressed in the documentation.
Seriously, we've changed a few things; this page is only a brief overview of what all the mod contains. The documentation is now over 100 pages long~
What is Pokémon Compass?
- Smoother progression through the main stories — The player's expected route through the game has been adjusted, so pay attention to wild encounter levels and use the updated map in-game to find areas you can handle more appropriately!
- Gradually ramping increased difficulty in trainer battles and post-game battles
- Revamped raids and raid rewards
- Wider selection of Pokémon both in the wild and added to raids, with access to every Pokémon available in Scarlet and Violet
- Additional content, such as event raids and new symbol encounters
- Quality of Life features are included to smooth out some of what we consider to be design deficiencies, or just to make exploration a little bit nicer, giving better access to EV items, evolution items, recovery consumables, etc.
- A modified status screen that will display your Pokémon's base stats as well as their current EVs and IVs; also available upon catching any Pokémon
Compass is by far the largest and most-expansive mod for Scarlet and Violet, reworking every single battle and nearly every aspect of the game in some way. This really is just a few of the features — the documentation goes over everything, and is the more up-to-date source of Compass information.
What Pokémon Compass is Not
While the changes to the trainers and other major fights will result in an increase in difficulty, this is not strictly for the purpose of creating “high difficulty”. Compass is more “medium” or “medium-high” difficulty compared to the vanilla game.
Instead, the intention is to create a smoother sense of progression with some amount of increased challenge throughout your journey. At the same time, this will remove the ridiculous design principle behind trainers that are 3-5 or more levels under the wild Pokémon in their local vicinity with only a single, bare-minimum Pokémon, even late in the game.
It is meant to have some pushback, but not turn every encounter into a struggle. It does not give every trainer max stats and competitive teams from the beginning, for example; the prevailing design principle is the idea that the difficulty should increase as you progress through the game consistently, so that as you are provided with more opportunity for building a strong team, so too will the fights against you become tougher.
Compass is not balanced for Nuzlocke / challenge modes, or made with speedrun considerations.
While we enjoy these experiences and definitely like to see them being done, we prioritized the vanilla-enhanced feel over making considerations for these sorts of optional gameplay modes.
Compass is not a rebalance mod.
Compass does not change or rebalance Base Stats, movesets, etc. for most Pokémon. The major exception being changes for:
- Evolution methods so as to allow obtaining no-trade, co-op, and regional exclusives in Compass (see Other Evolution Changes)
- Evolution methods for Eevee (see Eevee Evolution Changes) and movesets for Eevee and the Eeveelutions
- Base Stat changes to Pikachu and Eevee as well as an updated moveset to more closely bring them in line with the Let's Go versions.
New Progression and Game Flow
This means wild encounters will have higher levels, trainers will be more relevant based on the point in the story you are, the events have increased stats and levels for more pushback, and so on.
This starts with the very first trainer and the first area, and continues all the way into post-game territory. Everything has been touched up, even including wild encounter spawns and fixed encounter data.
Every story, and every area each story takes place in, has been changed. That's Starfall Street, Victory Road, Path of Legends, and The Way Home for base game, and then the DLC stories The Teal Mask, Bloodmoon Beast, Indigo Disk, and the Epilogue.
This section of the documentation provides more information.
Trainer Overhaul
That's around 700 trainer encounters totally reworked.
Trainers will generally have higher levels, more and/or better Pokémon on their teams, increased stats, movesets, and so on.
More than just better teams, Compass changes a lot more for trainers : Strong wild trainers can Terastallize, good trainers and Gym Leaders use better AI, doubles battles exist outside of Montenevera (around 25% of all Compass battles are doubles), and a whole lot more.
Visit this link to read more on this feature in the documentation.
No Version Exclusives
Visit this link to read the documentation section which includes which are now available.
All HOME Pokémon Available are Obtainable
This results in Compass providing access to an additional 150+ Pokémon, including regional or alternate forms (nevermind Scatterbug, Spewpa, and Arceus), that you can't normally access in-game and have to trade in or wait for special events for!
The documentation here contains tables with these Pokémon and other useful information on this aspect of the mod.
Regional Form Evolutions
This section of the documentation provides the specifics for these evolution methods.
New No-Trade Evolutions
You can visit this link to see the documentation which lists out which Pokémon are affected and what their evolution method is.
Full Pokédex Integration
Every Pokémon that's added into the game is integrated entirely into the world, just like everything in the Paldea and Kitakami Pokédexes from base game.
This means they all have Pokédex entries and data, have visuals for their Pokédex entries, have habitat data updated in-game, and are given appropriate behavior data so they'll behave like a natural part of the world.
This section of the documentation covers this in more detail and provides tables for the new Pokédex numbers.
Vivillons Available in the Wild
In Compass, every single form of the Vivillon-family can be found in the wild, in areas that you would expect them to be.
Visit this part of the documentation to get a listing of where they all might be found.
New Fixed Encounters
These are particularly special for a number of reasons, but you'll want to check out this section of the documentation to find out more.
Wild Pokémon In Town
This does mean that some will chase you and follow you into town!
Overworld Event Encounters Overhaul
You can read more of the details in the documentation.
General Raid Tweaks
You can go here to read more on the specifics.
Complete Raid Overhaul
Raids will scale up alongside the player more appropriately, and will continue scaling into late-game and post-game, which is where you can expect to start experiencing some real challenge.
That's hundreds of raids entirely reworked.
This section of the documentation contains much more information on the subject and lists some of the most notable changes.
New Standard Raids
You can see the lists of which were added in this section of the documentation.
New Raids — Custom Compass Event Raids
The Pokémon fought or obtained in these special raids include rare or special alternate forms, breeding-focused partners, mythicals, legendaries, and a special tier of high-difficulty challenge-oriented raids that will really push you.
These event raids also have their own unique set of rewards separate from the main raids (see below).
You can read more about the raids and see which have been added by going to this part of the documentation.
Overhauled Raid Loot
Visit this part of the documentation to see further details on this.
Raid Ally Overhaul
Beyond that, Compass also uniquely adds 36 new raid allies at the highest tiers. These are meant to be decent partners for raiding these late-game and post-game raids, and bring a variety of useful or powerful moves, which you'll definitely appreciate against those challenge raids.
More information about this section can be found here in the documentation.
Improved In-game Map
Every area and every major event will have a recommended level in its label, making it easy to tell quickly where you are able to go or where you might be expected to venture off to next. If you find wild encounters higher level than you're expecting, check out the map and look for an area in your range to go explore.
Compass is effectively broken up into "chapters", similar to how previous generations would use "routes" to guide the player along. To help make it more apparent what areas these "chapters" include, the map has been given a simple color-coded separation between each. That way you can just open your map to see everywhere you can explore at the particular point you're at.
Visit this link to get more information on this aspect of the mod.
Better Buff Bistro
This modified shop contains quick and inexpensive buffs for a lot of common effects, such as Egg Power Lv. 3, Encounter Power Lv. 2, and Sparkling Power Lv. 1, for every type in the game.
You can't miss it — It has three Eeveelutions parked outside~
Go here to get more information about the bistro.
Unlocked TM List
You still have to gather the materials, though.
Picnic Anywhere
You can also start a picnic while riding on your mount, so you don't have to cancel the menu, get off, go back into the menu, and try again.
Shiny Lock Removal
You can read more about it here in the documentation.
Blind Battles
This allows the player to still swap out their current Pokémon, so it's not as restrictive as something like the Set mode which doesn't exist in this game, but doesn't allow the player to swap in a counter-pick for free.
This makes the choice all the more impactful, and that creates the deliberate gameplay we aim to help facilitate with Compass.
Snappier Combat Messages
Picnic Egg Changes
Check out this section of the documentation for the specifics.
Better Gliding
This does not affect the flying behavior added in Indigo Disk.
Let's Go Mode Improvements
While this doesn't change their speed, and you can still outrun your partners, it's a pretty noticeable improvement~
New Pokemon Status UI - EV / IV Display
Further details can be found here in the documentation.
Synchro Machine Improvements
Further details can be found here in the documentation.
Modified Gift Pokémon
Less vague information can be found here in the documentation.
Modified Trade Pokémon
More detail can be found here in the documentation.
More Taxi Calling Locations
Blueberry Mission Rewards Improvements
Read about it here.
League Club Room Board Costs Reduction
Read about it here, in the documentation.
Known Issues
Compatibility with Other Mods
You can read this article on Nexus Mods which gives more detail, or you can check out the relevant section of the documentation, which contains the most up-to-date information.
Frequently Asked Questions / FAQ
Discord Info
Be sure to give yourself the romhacks role when you join, so you can access the #compass-general channel!
Bugs and other issues are now being handled via Discord — Check the channel pins and use the Search functionality first before saying or asking anything.
Seriously, read the rules of the server.
Installation
or the Compass logo during the opening movie if you are on a new save.
Standalone Instructions
To install Compass without any other mods, simply download and extract the Standalone release to your mods folder. You do not need to use Trinity.
You need only copy the romFS folder from the extracted standalone release zip straight into:
sdcard:\atmosphere\contents\0100A3D008C5C000
For Trinity Users
If you are going to install Compass alongside other mods, you must use Trinity Mod Loader, as it will download all of the updated file hashes necessary for use with Compass.
If you do not the game will soft lock at an infinite loading screen or crash.
Just simply using your existing Trinity to combine mods with Compass will not work.
If you do not see the following option under the Help menu in Trinity you need to update to the latest nightly version.

Note: For Violet, replace
0100A3D008C5C000
with 01008F6008C5E000
Copy the resulting romFS folder into
sdcard:\atmosphere\contents\0100A3D008C5C000\