File information

Last updated

Original upload

Created by

Unknown

Uploaded by

MisticSword

Virus scan

Safe to use

Tags for this mod

About this mod

Want to set the pinasse speed to 20? Want to change your city’s production? Make so that farms no longer need tools?
Now you can.

Permissions and credits
Want to set the pinasse speed to 20? Want to change your city’s production? Make so that farms no longer need tools?
Now you can.

THIS IS NOT MINE.
ALSO, DEPENDING ON WHAT YOU WANT TO DO, IT YOU MAY REQUIRE A NEW GAME.

So, I found these files years ago, I no longer remember where.
But seeing that Nexus didn’t have them, and having no idea how to get them back were they to be lost, I thought I could share.
I’m sorry if it causes you any problems, I have no idea how this thing works and I can’t solve them. Still, any change you make is manual and temporary, it should be easy to reverse.
I claim no credits for these files.



So, this mod contain 3 different editable .ini files: BattleConst.ini, staedte.ini, and waren.ini. Each file regulate part of the game's code, as indicated below.

BattleConst.ini: change ships and cannons stats

The first part of this document contains information that I never touched, and I suggest to not to do so, as I’m not sure of what effects they have on the game.

At around1/3 of the document, you will start to see ships stats, such as agility, crew and speed. The ships’ name are in German, but it's pretty easy to find what you want.
The stats are:
Agility: the speed of turning the ship, can go up to 100 in the base game. Unsure what happens with higher number, never felt the need to do it.
Crew: max number of crew for boarding. Max number X.
Heal: kinda like health, but not really. The higher it is the more damage a ship can take, but apparently the “natural” resistance to damage of the ship apply. A 255 pinasse would still lose 60-70% of health after being shot by a ship of the line, while an unmodified pinasse can sink any ship with Heal=1. Max number X.
Fass: Cargohold of the ship, each point is worth double; so a ship with 250 fass will have 500 cargo space. Max number X.
Tief: naturally in number 0, 1 or 2, the lower the number the faster the ship sail though shallow waters, with 0 it is completely unhindered.
Vmin: minimal speed of the ship without damage. Can be the same number as Vmax.
Vmax: max ship speed of the ship without damage.
GSpT: gold used every day for upkeep. Can be 0.
Guns: number of guns aboard. DOES NOT HAVE ANY EFFECT on damage or cannonball spread. Unless you want to reduce a ship’s natural number of cannons, it’s effectively useless.
Wert: Worth of the ship, sold and bought. Each point should be around 10k gold, before other factors kick in.

X= the number can go up to 255. Higher number are accepted, but they will be read as a lower number: for example, 256 will act like 1, and so will 511, 766, etc. So 255 is the actual highest you can reach.

THE CHANGESTO THIS DOCUMENT APPLY ONLY TO NEW SHIPS. Ships that are already in the game are unaffected.
So if you makea change to the Ship of the Line, the ones currently in use in military convoys will be unaffected, only new ship from Europe or created from starting a war will have their stat changed.
The changed ships will retain the changed stats even if you delete the .ini file, simply the new ships will be made with base stats.

The last section of the document is the "Kanonen", that are the towns’ annoying tower cannons.
Since it’s not a ship every stat is to be left alone, except Heal that I always set to 1 (this way they die with 2 cannonball, and based on the position you can easily blow three or four in one shot. Yes, I hate these cannon).

staedte.ini: the town production modifier.
THE CHANGES TO THIS DOCUMENT APPLY TO NEW GAMES. I'm unsure if they will apply to player’s towns if you have yet to earn it; i'm sure they won't if you already own it.

Nation: I think you could technically change a town starting nation, but I never succeded, I crashed a couple times before giving up.
Vizekoenig=1, Gouverneur=1: The city with this either have a viceroy or a governor. Never tried to change it, but I think it’s likely to crash. The cities with neither do not show this stat.
R= M=: no idea for what they’re used for.
Ware1-Ware5: This is the effective production of the city. Each ware is a product, you can change to whatever you like.
From what I know, it doesn’t have to follow the guideline the game used (2 essential products, 2 basic or advanced and 1 colonial), you can have any combination.
The names of the products are in German. For a fast translation:
Holz=wood, Lehmziegel=bricks, Weizen=grain, Früchte=fruits,
Mais=corn, Zucker=sugar, Hanf=hemp, Baumwolle=cotton,
Fleisch=meat, Kleidung=gargaments, Rum=rum, Seile=rope,
Kakao=cocoa, Kaffee=coffee, Tabak=tobacco, Farbstoffe=dye.
Seaside, Shipside: probably the graphical view of the town, but I never tried it.

Waren.ini: change production quantity, price, worker, etc
THE CHANGES SEEMS TO BE INSTANTANIOUS.

[Warenbedarf]: the number of good consumed by population

[Gesamtwarenbedarf]: I think this is the number under which the town show a product as red, but i'm not sure.

//Ware,Arbeiterzahl, Produktion, Verbrauch pro Betrieb und Tag in Fass
[Gewerbe]
This indicates the type of goods, number of workers needed, number of goods produced, and number of good consumed to produce (such as tools or basic product) by a businnes.
Example: “Rum=30,1.5, 1” means that the Rum distillery has 30 workers, produce daily 1,5kg of rum, and consume daily 1kg of basic product (it can be 0. Look in the following section to change what it consumes).
Increasing the number of workers increase all town starting population.
Be carefull, an unbalanced increase of production wil cause hundreds of business to fail, annoyingly flooding your message board and turning all cities into the smallest town possible, with hundreds or thousands of the 5 locally produced goods and nothing else (basically, killing your economy and possibly your game).

// DieProdukte mit ihrenRohstoffen
[Rohstoff]
This shows the type of products used for the secondary and colonial products.
Example: Rum=Zucker, meaning that rum use sugar. You could change it to Rum=Mais to make it use corn instead. The number used are shown in the previous section.

//SWP =Standardwarenpreis = mittl. Produktionspreis = 1 auf Preiskurve
[SWP]: it’s the base price for the items.


Installation:
Unzip the “data” folder and drop it in the same folder as the game launcher (for steam is Steam/steamapp/common/PR2).
AS SAID BEFORE, SOME CHANGED REQUIRE A NEW GAME, AND OTHER ARE NOT IMMEDIATE.