Gameplay
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Impact decals stay for a long time after initial glow effects fade. Added persistent stains for acid (including dissolved enemies), crab grenade ichor and soulstains from removed enemies. Corpses stay as long as the spirit-meter-thingie is full and the dropped soul is collected.
- 7.9MB
- 24
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Impact decals stay for a long time after initial glow effects fade. Added persistent stains for acid (including dissolved enemies), crab grenade ichor and soulstains from removed enemies. Corpses stay as long as the spirit-meter-thingie is full and the dropped soul is collected.
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Hunter Rifle - HD Visual and Audio Overhaul
A Slight change in the overall color scheme, bump mapping and Audio Overhaul. All of the assets for the Hunter Rifle have been upscaled. The Sound Effects have been completely replaced.
- 81.5MB
- 8
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Hunter Rifle - HD Visual and Audio Overhaul
A Slight change in the overall color scheme, bump mapping and Audio Overhaul. All of the assets for the Hunter Rifle have been upscaled. The Sound Effects have been completely replaced.
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This is a simple image replacer for Prey 2006 that changes the Bar Menu in Roadhouse (intro level, before the abduction).
- 3.9MB
- 5
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This is a simple image replacer for Prey 2006 that changes the Bar Menu in Roadhouse (intro level, before the abduction).
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Ukrainian localization for Prey (2006)
Ukrainian text localization for Prey (2006)