NEWS 5/8/2019: Uploaded a LITE version: only general lighting (most volumetric effects and shadows will be ON) and all the particle/effects changes and addons, whit the smallest possible loss on perf. And also an update on the balanced version.
NEWS 03/08/2019: New download for a more balanced and "mod-friendly" version, the ideal version to use if you want the best fps possible without cutting addons from this mod, ready to use in combination whit any gameplay overhaul mod. No reshade and much less LODS bypasses in comparison whit the full version. Uses the lighter version CFG files to archive the best FPS possible, that equal to near to vanilla view distances. Remember that some changes are tied to the same files that a gameplay mod generally changes (eg: if a mod change the health of the thypons, they will have shadows pop in cause those values are on the same file, or if a mod alters the behavior of the operators, etc) but the lighting, effects, and particles changes will be there always. Also, remember that you can choose not using the level files, that will give another boost of perf at the cost of specific level shadows and lighting changes and also denser global fog and good rays. - Note! The office before/after shoot highlights only the shadows corrections the others tweaks incl Reshade are activated. The others before/after Shots are Full comparisons, but keep in mind that some of them not represent the last version!
If the game simply doesn't start it's a Reshade compatibility known problem, use the alternative dxgi.dll that comes in a separate folder (see installation instructions) thanks Teccch for the tip!
Some shadows may appear to have lower res but, that's cause due limitations of the engine the shadow blurring filter don't apply ok (use the new LUMA mod to fix it!)
Hi, I was going to revisit Prey as I haven’t played since I finished it at release and I was testing out the mod by loading up different saves to check out the changes to make sure I wanted to commit to the mod for another full playthrough.
First thing’s first, it looks fantastic. There’s only one thing I noticed that I’d like to change if at all possible and that’s the windows on the greenhouse in the Arboretum.
In vanilla they’re fogged up with a neat texture that looks like condensation with one window near the locked door that’s been wiped clean letting the player know what awaits inside.
In the mod all of the windows are clear, the fog has been removed and it takes away from the intended atmosphere of the original.
Is there any way to remove that texture on the windows and revert to vanilla?
Thanks in advance for any reply and again, the mod is fantastic. The enhanced volumetrics especially on the Arboretum look great.
I'd like to use the version of this that includes the reshade but there is something I don't understand: It says "open RESHADE.INI and configure the correct pathway." How do I do that, what does it mean? :-)
You put reshade in a folder (as instructed) - ABOVE ALL FILES IN THE FOLDER there is a line that looks smth like Steam>steamapps>common>Prey>so on>so forth
You can click on that line and copy all that's written - it is a path to the folder. In the Reshade,ini there are lines that look like .\folder-name REPLACE THE "." with the path you copied. There are several lines like that - replace the dot in all of those. THE DOT ONLY
Hi, new Prey player here. I'm still at the start of this game and loving it., Creepy, intriguing, mysterious and despite the lack of an actual atmosphere, devilishly atmospheric.
I'm very interested in utilizing your mod, which looks like a lot of hard work went into it. But I'm confused about the install instructions. Step 3 reads: "Open autoexec.cfg (Prey main folder) and on the very bottom line (r_TexturesStreamPoolSize=XXXX) set the size of your VRAM in MB. e.g for 4gb=4096 for 6gb=6144" But isn't 1GB = 1000MB even? How does 4GB = 4096MB? Shouldn't it be 4000 even?
Forgive my ignorance, for you know a great deal more of software programming than I. But could you explain the proper conversion formula with me, so I can figure out the value needed for my 16gb VRAM rig?
Oh wait, hah, I've been reading while typing this and it looks that, in Binary, GB to MB conversion is different than in decimal. So for me, that comes to 16384MB
For anyone else who gets stuck at this step like me, here is a Binary conversion calculator to use: https://www.gbmb.org/gb-to-mb
https://www.gbmb.org/gb-to-mb - the site for easy conversion. In decimals - it's 4000 for 4gb, yes, but in binary it's technically more, though not by much
"1 Gigabyte is equal to 1000 megabytes (decimal). 1 GB = 10^3 MB in base 10 (SI). 1 Gigabyte is equal to 1024 megabytes (binary). 1 GB = 2^10 MB in base 2." - (i just copied the explanation from the site)
When I use this together with Undarken (Undarken loads later) the flashlight doesn't cast shadows anymore. When your mod loads later the flashlight casts shadows again but it's a lot weaker than in Undarken (but still circular, so not vanilla). Am I missing something in terms of compatibility? My load order is:
Better Scopes Undarken Your mod More recycling Re-engineered Core Balance.
Clean the cvars file Clean the options menu Revert the old skymap Set autohelmet as an option in menu (if possible) Better integration with LUA mod on the fly *may be the intended way to use the final version Clean the lobby level file from window fliker/bug- Correct some texture files Updated Reshade and README Update the controller option Update to the latest Steam build Check if my cargo bay level file has the vanilla bug (my guess is no, but let me know if this happens)
Suggestion for final update (fixing or cleaning) reply this! Thanks!
A question: I'm currently creating a "Filmic Mod" , with Filmic color grading, and lots of new and much better lens flares. But I have a problem, maybe you know more. Is it possible that lens flares only work with the sun? My lens flares only work with the sun, but not with other light sources. I'm surprised, because Arkane has created lots of lens flares in the game's "Lensflare Presets" file, but none of them can be found in the game.
If like me you have the "sky" becoming white after a while of playing, I found that removing Objects\sky\Milky_Way_A.mtl from patch_Z_jmx777_Real_Lights_Ultra_Graphis.pak takes care of this issue. It seems this file refers missing textures.
Just used the stand alone 'JMX777 Real Lights + Ultra Graphics' setup and this game is running incredibly smooth. Smoother than it ran BEFORE the mod! Looks great and runs great so far! Just wanted to point that out to anyone playing still all of these years later!
Can someone knowlegable please make a standalone version which only includes the draw distance stuff. Its a shame it isnt offered here as the gameplay changes are a bit much for a graphics mod
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And also an update on the balanced version.
NEWS 03/08/2019: New download for a more balanced and "mod-friendly" version, the ideal version to use if you want the best fps possible without cutting addons from this mod, ready to use in combination whit any gameplay overhaul mod. No reshade and much less LODS bypasses in comparison whit the full version. Uses the lighter version CFG files to archive the best FPS possible, that equal to near to vanilla view distances. Remember that some changes are tied to the same files that a gameplay mod generally changes (eg: if a mod change the health of the thypons, they will have shadows pop in cause those values are on the same file, or if a mod alters the behavior of the operators, etc) but the lighting, effects, and particles changes will be there always. Also, remember that you can choose not using the level files, that will give another boost of perf at the cost of specific level shadows and lighting changes and also denser global fog and good rays.
-
Note! The office before/after shoot highlights only the shadows corrections the others tweaks incl Reshade are activated. The others before/after Shots are Full comparisons, but keep in mind that some of them not represent the last version!
If the game simply doesn't start it's a Reshade compatibility known problem, use the alternative dxgi.dll that comes in a separate folder (see installation instructions)
thanks Teccch for the tip!
Some shadows may appear to have lower res but, that's cause due limitations of the engine the shadow blurring filter don't apply ok (use the new LUMA mod to fix it!)
First thing’s first, it looks fantastic. There’s only one thing I noticed that I’d like to change if at all possible and that’s the windows on the greenhouse in the Arboretum.
In vanilla they’re fogged up with a neat texture that looks like condensation with one window near the locked door that’s been wiped clean letting the player know what awaits inside.
In the mod all of the windows are clear, the fog has been removed and it takes away from the intended atmosphere of the original.
Is there any way to remove that texture on the windows and revert to vanilla?
Thanks in advance for any reply and again, the mod is fantastic. The enhanced volumetrics especially on the Arboretum look great.
That should do it, sorry for the late reply
You can click on that line and copy all that's written - it is a path to the folder. In the Reshade,ini there are lines that look like .\folder-name
REPLACE THE "." with the path you copied. There are several lines like that - replace the dot in all of those. THE DOT ONLY
I'm very interested in utilizing your mod, which looks like a lot of hard work went into it. But I'm confused about the install instructions. Step 3 reads: "Open autoexec.cfg (Prey main folder) and on the very bottom line (r_TexturesStreamPoolSize=XXXX) set the size of your VRAM in MB. e.g for 4gb=4096 for 6gb=6144" But isn't 1GB = 1000MB even? How does 4GB = 4096MB? Shouldn't it be 4000 even?
Forgive my ignorance, for you know a great deal more of software programming than I. But could you explain the proper conversion formula with me, so I can figure out the value needed for my 16gb VRAM rig?
Oh wait, hah, I've been reading while typing this and it looks that, in Binary, GB to MB conversion is different than in decimal. So for me, that comes to 16384MB
For anyone else who gets stuck at this step like me, here is a Binary conversion calculator to use: https://www.gbmb.org/gb-to-mb
"1 Gigabyte is equal to 1000 megabytes (decimal).
1 GB = 10^3 MB in base 10 (SI).
1 Gigabyte is equal to 1024 megabytes (binary).
1 GB = 2^10 MB in base 2." - (i just copied the explanation from the site)
Better Scopes
Undarken
Your mod
More recycling
Re-engineered
Core Balance.
Thanks!
Clean the cvars file
Clean the options menu
Revert the old skymap
Set autohelmet as an option in menu (if possible)
Better integration with LUA mod on the fly *may be the intended way to use the final version
Clean the lobby level file from window fliker/bug-
Correct some texture files
Updated Reshade and README
Update the controller option
Update to the latest Steam build
Check if my cargo bay level file has the vanilla bug (my guess is no, but let me know if this happens)
Suggestion for final update (fixing or cleaning) reply this! Thanks!
I'm currently creating a "Filmic Mod" , with Filmic color grading, and lots of new and much better lens flares. But I have a problem, maybe you know more. Is it possible that lens flares only work with the sun? My lens flares only work with the sun, but not with other light sources. I'm surprised, because Arkane has created lots of lens flares in the game's "Lensflare Presets" file, but none of them can be found in the game.