Do you remember "Sea Strike" raid in ACI? I don't, because I never has a Playstation 3 (and 4 too). That raid have big number of enemy vessels. Now that mod makes "Red Sea" more harder and adds more enemy vessels. MOD NOT WILL BE UPDATED FOR NEW PROJECT WINGMAN 2.0 UPDATE
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Changelogs
Version All changelogs
Red Sea 2 V1: Release
Red Sea 2 V2: Added name for allied carrier (ANTARES) and buffed allies HP (ANTARES and EMINENT DOMAIN now have a godmode and increased HP for other allied naval ships)
Red Sea 2 V3: Edited names of ships. Edited ships of 2nd phase. Added strings of affiliations for planes and naval ships. Buffed HP of allied naval ships.
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Red Sea 3 V1: Release
Red Sea 3 V2 (ARCHIVED): Fixed spawn of Purple squadron and their voice lines. Also changed AI for every aircraft on mission and spawn location of Crosstalk squadron. Added name for allied carrier (ANTARES) and buffed allies HP (ANTARES and EMINENT DOMAIN now have a godmode and increased HP for other allied naval ships)
Red Sea 3 V3: Edited names of ships. Edited ships of 1st phase. Added strings of affiliations for planes and naval ships. Increased AI for planes. Buffed HP of allied naval ships.
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Red Sea 4 V1: Release
Red Sea 4 V2: Fixed spawn of Purple squadron and their voice lines. Also changed AI for every aircraft on mission and spawn location of Crosstalk squadron.
Red Sea 4 V2.1: Added name for allied carrier (ANTARES) and buffed allies HP (ANTARES and EMINENT DOMAIN now have a godmode and increased HP for other allied naval ships)
Red Sea 4 V3: Edited names of ships, edited stats for Taurus. Added strings of affiliations for planes and naval ships. Increased AI for planes. Buffed HP of allied naval ships.
Red Sea 4 V4: 3 Super Tauruses was replaced with one Dejanus (Battleship with very buffed HP and custom lethal loadout). Fixed and changed spawns for some ships and squadrons. Removed affiliations.
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SP Aircrafts V1: Release
SP Aircrafts V2: Fixed names of aircrafts, decreased some ammo for extra aircrafts, rebalananced Chimera Mk2
SP Aircrafts V2.1: Fixed missiles for Chimera Mk2, increased default missiles for Mk2 planes
SP Aircrafts V2.2: Fixed issue with railguns on PW Mk2 and increased ammo for URM (Chimera Mk2)
SP Aircrafts V3: Changed stats for Chimera Mk2, buffed SP-34R Mk2 stats. Edited loadout of Mk2 planes.
SP Aircrafts V4: Added Prez for Mk2 planes. Removed RBDM from PW Mk2. Unlocked planes for CQ (200k/250k/300k).
MOD NOT WILL BE UPDATED FOR NEW PROJECT WINGMAN 2.1 UPDATE
How to install Put .pak file into ~mods folder in path "\Project Wingman\ProjectWingman\Content\Paks\~mods". Or use Nexus Vortex.
Mod will confict with other mods what have edited "DB_AirshipData" and "DB_ShipData" datatables. SP Aircrafts will confict with other mods what have edited "DB_Aircraft", "DWeaponDB" and "HangarTextTable" datatables.