0 of 0

File information

Last updated

Original upload

Created by

fiddle

Uploaded by

idontwhattoputhere

Virus scan

Safe to use

Tags for this mod

About this mod

Rebalances Conquest enemy and ally spawns to improve performance and help prevent the horde of enemies that would come at high alert levels.

Permissions and credits
*NOTE*: This mod does not prevent the egregious amount of enemies that appear during high alert Fleet Hunt, nor does it change the progression of enemy aircraft becoming stronger. The max amount of allies that can be bought is also incorrectly displayed by the UI. These values seem to be hard-coded, and I haven't found a way to edit them.

*DOES NOT CHANGE ALERT 0*

A complete rebalance of conquest mode alert levels to mitigate the game turning into horde survival. Designed to be played with reset progression for each new run.

Features:
  • Removed ground targets for better performance (sorry to the conquest mode ground attack enthusiasts)
  • Overall lowered enemy spawns to prevent enemy hordes
  • Increased combat effectiveness of allied aces
  • Enemy ace spawns replace regular spawns at high alert level, rather than being added on to regular spawns
  • Decreased ally amount for balance


Full Changes:
Spoiler:  
Show

Allies:
Rookie Pilot Max Amount 6 -> 2
Competent Pilot Max Amount 6 -> 2
Mercenary Pilot Max Amount 6 -> 2
Frontline Ace Max Amount 3 -> 2
Frontline Ace Aircraft Type F/C-16 -> VX-23
Frontline Ace Weapon Attachment 1x SAM -> 2x ADV SAM
Infamous Ace Max Amount 2 -> 1
Infamous Ace Weapon Attachment 2x SAM -> 3x ADV SAM
War Hero Max Amount 2 -> 1
War Hero Aircraft Type Sk.37 -> X-PF
War Hero Weapon Attachment 2x SAM -> 4x ADV SAM

Enemies:
No ground targets (other than priority ones for air defense suppression)
Utility airplanes count same as vanilla
Note: these values are very loose, and many times the enemy count goes above these limits, don't worry about the level feeling dead
Alert 1 (Fighters/Aces/Easy Airships/Medium Airships/Hard Airships): 3/0/0/0/0
2-3: 3/0/0/0/0
4-5: 5/0/0/0/0
6-7: 5/0/1/0/0
8: 5/0/1/1/0
9: 6/0/1/1/0
10-11: 6/1/1/1/0
12: 6/2/1/1/0
13-15: 4/4/2/1/0
16-17: 4/4/1/1/1
18-19: 2/6/1/1/1
20-21: 2/6/0/2/1
22-24: 0/8/0/2/1
25-26: 0/8/0/1/2
27-29: 0/10/0/1/2
30: 0/10/0/0/3


Installation:
Go to your game folder and navigate to ProjectWingman\Content\Paks\~mods (create the ~mods folder if it's not there)
Put the .pak file into the ~mods folder
Done