About this mod
Rebalances Conquest enemy and ally spawns to improve performance and help prevent the horde of enemies that would come at high alert levels.
- Permissions and credits
*DOES NOT CHANGE ALERT 0*
A complete rebalance of conquest mode alert levels to mitigate the game turning into horde survival. Designed to be played with reset progression for each new run.
Features:
- Removed ground targets for better performance (sorry to the conquest mode ground attack enthusiasts)
- Overall lowered enemy spawns to prevent enemy hordes
- Increased combat effectiveness of allied aces
- Enemy ace spawns replace regular spawns at high alert level, rather than being added on to regular spawns
- Decreased ally amount for balance
Full Changes:
Allies:
Rookie Pilot Max Amount 6 -> 2
Competent Pilot Max Amount 6 -> 2
Mercenary Pilot Max Amount 6 -> 2
Frontline Ace Max Amount 3 -> 2
Frontline Ace Aircraft Type F/C-16 -> VX-23
Frontline Ace Weapon Attachment 1x SAM -> 2x ADV SAM
Infamous Ace Max Amount 2 -> 1
Infamous Ace Weapon Attachment 2x SAM -> 3x ADV SAM
War Hero Max Amount 2 -> 1
War Hero Aircraft Type Sk.37 -> X-PF
War Hero Weapon Attachment 2x SAM -> 4x ADV SAM
Enemies:
No ground targets (other than priority ones for air defense suppression)
Utility airplanes count same as vanilla
Note: these values are very loose, and many times the enemy count goes above these limits, don't worry about the level feeling dead
Alert 1 (Fighters/Aces/Easy Airships/Medium Airships/Hard Airships): 3/0/0/0/0
2-3: 3/0/0/0/0
4-5: 5/0/0/0/0
6-7: 5/0/1/0/0
8: 5/0/1/1/0
9: 6/0/1/1/0
10-11: 6/1/1/1/0
12: 6/2/1/1/0
13-15: 4/4/2/1/0
16-17: 4/4/1/1/1
18-19: 2/6/1/1/1
20-21: 2/6/0/2/1
22-24: 0/8/0/2/1
25-26: 0/8/0/1/2
27-29: 0/10/0/1/2
30: 0/10/0/0/3
Installation:
Go to your game folder and navigate to ProjectWingman\Content\Paks\~mods (create the ~mods folder if it's not there)
Put the .pak file into the ~mods folder
Done