A quick rebalance of profession and stat costs. Principal goal is to make random characters more evenly playable, and more interesting for streaming.
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A lot of professions rarely get picked in PZ and certain professions with similar bonuses are measureably better than others e.g. Doctor > Nurse, Police > Veteran etc.
To address this I altered the 'Points to spend' of the professions to account for number and utility of their skills. Additionally I gave two professions an extra trait:
Carpenter now has Axe +1 Angler now has Spear +1
The traits 'Deaf' and 'Sunday driver' have been removed and replaced with two new negative traits:
The cost of some of the other traits has been adjusted based on what I have observed of certain traits being always ignored or not providing as good a value as others. In doing so I spread out traits so the 4/6 cost dominance is reduced. Also changed 'Weak' +10 (now -4 Strength up fron -5) to be the inverse of 'Strong' -10 (+4 Strength)
Added the Profession 'Streamer' for giggles (Couch Potato, Night Owl, Knows recipe for Pizza, 10 points to spend)
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Like PZ itself this is a work in progress and I haven't done a full in depth analysis of the changes, just addressed the most obvious imbalances