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AI upscale for the skybox Unit1_ textures with some subtle brush work.
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Rebalances most weapons and some enemies to my personal taste, in the vein of Quake 2 EnPLUS. Modularity hopefully forthcoming. Source code and artwork included. Based on Quake II PSX.
- 1.1MB
- 1
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Rebalances most weapons and some enemies to my personal taste, in the vein of Quake 2 EnPLUS. Modularity hopefully forthcoming. Source code and artwork included. Based on Quake II PSX.
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Replaces the menu theme with the one from the original PlayStation version.
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This is a port of the PlayStation campaign of the 1999 PlayStation port of Quake II for Quake II Re-release.
- 152.6MB
- 3
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This is a port of the PlayStation campaign of the 1999 PlayStation port of Quake II for Quake II Re-release.
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Changes the timing of the shotgun's pumping sound to the PSX version.
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Replaces the jumping sound with the higher pitched sound from the Playstation 1 version of Quake II.
- 14KB
- 0
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Replaces the jumping sound with the higher pitched sound from the Playstation 1 version of Quake II.
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This is a Quake II 64 skins and GFX convertion Mod for the Original Vanilla Quake II for PC. Same Mod like the Skin64 for Enhanced Quake II.
- 1.2MB
- 1
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This is a Quake II 64 skins and GFX convertion Mod for the Original Vanilla Quake II for PC. Same Mod like the Skin64 for Enhanced Quake II.
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FULL MD2 replaces the ORIGINAL MD2 model format view models of most weapons with full versions.The times of seeing incomplete weapon models are over.
- 1.9MB
- 11
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FULL MD2 replaces the ORIGINAL MD2 model format view models of most weapons with full versions.The times of seeing incomplete weapon models are over.
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Rearranges all the music tracks and brings sonic mayhem to the N64 campaign! Remixed weapon sounds and UI for an all new experience! Frag like its a new millennium!
- 71.1MB
- 2
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Rearranges all the music tracks and brings sonic mayhem to the N64 campaign! Remixed weapon sounds and UI for an all new experience! Frag like its a new millennium!
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This a skin package .pak file that includes Quake II 64 stuff like the las two weapons skins (Railgun, BFG10K), items, Hud, Pics, muzzle flashes, sprites, enviroment, players and some things that i made like Tags and Quake II normal skin size recolored as Quake II 64 version same pantone colors.
- 13.3MB
- 3
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This a skin package .pak file that includes Quake II 64 stuff like the las two weapons skins (Railgun, BFG10K), items, Hud, Pics, muzzle flashes, sprites, enviroment, players and some things that i made like Tags and Quake II normal skin size recolored as Quake II 64 version same pantone colors.
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Alternative weapon and ammo icons (Remaster)
Multiple alternative HUDs including Quake 3 icons, Quake 4 icons, and Vanilla Lite HUD
- 3.2MB
- 2
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Alternative weapon and ammo icons (Remaster)
Multiple alternative HUDs including Quake 3 icons, Quake 4 icons, and Vanilla Lite HUD
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Retextures weapons and strogg to resemble PS1 port, also has option for HUD
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An oldschool modpack for the Quake 2 Remaster! Restores and reverts what the remaster changed!
- 7.3MB
- 3
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An oldschool modpack for the Quake 2 Remaster! Restores and reverts what the remaster changed!
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BFG and Railgun recolored to resemble their N64 versions, includes classic and enhanced models! Also includes an option for an imitation N64 HUD with blue medkits!
- 2.1MB
- 3
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BFG and Railgun recolored to resemble their N64 versions, includes classic and enhanced models! Also includes an option for an imitation N64 HUD with blue medkits!
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VHS Quake 2 is a tone/atmosphere overhaul mod with new sounds, weapon reskins, enemy reskins, new music, and a new HUD! The idea is to change the game to feel like an 80's action movie! This supports all campaigns, and both the old and remastered models. No code has been changed, so the game still plays exactly like Quake 2.
- 181.9MB
- 3
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VHS Quake 2 is a tone/atmosphere overhaul mod with new sounds, weapon reskins, enemy reskins, new music, and a new HUD! The idea is to change the game to feel like an 80's action movie! This supports all campaigns, and both the old and remastered models. No code has been changed, so the game still plays exactly like Quake 2.
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Faster gameplay in solo campaigns, for Quake 2 Remastered: easily rush levels, instant weapon switch, grapple, efficient auto-save.
- 887KB
- 5
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Faster gameplay in solo campaigns, for Quake 2 Remastered: easily rush levels, instant weapon switch, grapple, efficient auto-save.
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Quake II Music Extender (Main Campaign)
Increases the song repeats by 3x so you can stay in the action for longer.
- 246.5MB
- 1
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Quake II Music Extender (Main Campaign)
Increases the song repeats by 3x so you can stay in the action for longer.
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Restores the original footstep sounds
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Changes the message indication sound to the N64 version.
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Changes the timing of the shotgun's pumping sound to the N64 version.
News & Updates
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Palace Jam 1-Stygian Quake II Compatibility (in one step)
How to play Stygian Quake II with the newly released Palace Jam 1 map pack from Map-Center
With today's release of Map-Center's Palace Jam 1 (https://www.moddb.com/games/quake-ii-rerelease/addons/quake-2-re-release-palace-jam-1), I figured I'd give it a playthrough using Stygian Quake II. Thankfully I can report that it is fully compatible with only one simple file swap.
Because Palace Jam 1 comes bundled with its own game_x64.dll file - which from what I can tell is the same one found in Quake II PSX - you will need to replace that with the game_x64.dll from Stygian Quake II. That's it.
Regardless of whether you use Stygian Quake II, you should definitely give Palace Jam 1 a try!
PS: ALL maps so far released by Map-Center f... -
1.2 and 1.2.1 Changelogs with Comments
Changes from 1.2 -> 1.2.1
BUGFIXES
Weapons
Shotgun, Super Shotgun, Grenade & Launcher:
Fixed end of fire animation being cut off. Technically this is the same as the chaingun fix below; the issue was just less noticeable on these weapons.
Chaingun:
Fixed spindown animation not playing. The real reason I made this update. Turns out the last fix introduced this new fun bug. I really hope I'm done with this thing. ...Who am I kidding?
CHANGELIST
Enemies
Icarus & Daedalus:
Increased damage dealt per shot from 1 -> 1-2 (50%). Xansaibot7's argument was compelling; Icarus and Daedalus attacks basically just tickle you despite the fact that they're ostensibly meant to be scarier than the little f... -
1.1 and 1.1.1-hotfix Changelogs with Comments
Changes from 1.1 -> 1.1.1-hotfix
Weapons
Chaingun:
Fixed firing sound. I managed to accidentally make it sound like it was only shooting as fast as the machinegun, even though it wasn't, due to how the silencer charge-saving code works.
Changes from 1.0 -> 1.1
Weapons
Blaster:
Increased damage vs. inanimate objects from 15 -> 20 (33%). This is mostly so you can one-shot your own prox mines if you mislaid them, like I always do. I should figure out if I can make their hitboxes smaller while they're airborne...
Shotgun:
Increased fire rate by 2 "frames," from 10 -> 8 (20%). Makes it feel a little more nimble - it is one of your smaller weapons, after all - and helps further increase DPS to ... -
Hey everybody.
I just uploaded the files for the 1.2 patch; some of them were quarantined unfortunately, it should be resolved eventually hopefully, you can use the ModDB mirrors for now if you need the 1.1 -> 1.2 patch or the source files. The full 1.2 download is there, though, so that's good!
Thanks for playing!... -
I've gotten some recommendations to mirror the mod here on ModDB, so here it is.
Thanks, everybody, for playing and sharing!... -
All you have to do is kill up to 350 monsters on each map. Maybe the maps with the most monsters to kill pay attention. I did not create the maps. I did edit them. All credit goes to the creators of the maps. The creators did a very good job. That's why I chose these maps.
put all bsp files in maps folder see the path
C:\Program Files (x86)\Steam\steamapps\common\Quake 2\rerelease\baseq2\MAPSafter this open console by click on ~
IN CONSOLE TYPE map rtq2Now all that's left is to kill as many as possible. If there is a demand I will look for additional maps for my changesyou can play coop online... -
Welcome to Skin 64 for Quake II Enhanced
At first,sorry about my bad English but I’m trying to speak and I know that you can
understand me hehe.
Overview
I made thisMod %70 identical like Quake II 64 with it’s exclusive new models skins and
items, GFX and other Quake II 64 ripped material using the Nemu64 emulator v8.0
unofficial and playing with the Project64 3.0.1. for testing.
The mod hasfour versions:
- OriginalQ2 64 Skins “Quake II 64 Original Skin Size”
- OriginalQ2 64 Skins (No glow) “It means that some models that are using the glow skin
are removed to see originally the skin”
- Q2Normal Size Skins Recolored “Quake II Vanilla Skin Size with the same Q2 64
Pantone color recol... -
Reverts the railgun damage back to original 150
Unzip the contents in your quake2/rerelease directory.
Launch the game with the command line parameter
+set game railguntweak
...