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Changelogs
Version 2.3
~Fixed a compatibility issue between Nantahala Engine Shed and Storage ~Attempted to fix crossover on West end of the yard
Version 2.2
Fixed a broken span that caused Nantahala Station to not send/accept Departures/Arrivals
Version 2.1YAR
Added compatibility to Yard Harr, Fiddle Dee Dee. Do not use unless you are running that mod!
Version 2.1
Fixed the East Signal being ignored, added groupids, made various segment adjustments, edited conflictsWith list, fixed a problem related to my v3.0 Red Marble Cutoff
Version 1.1
Fixed problem with Nantahala Industry. Adjusted nodes for another mod
Version 1.01
Hot Fix to update the conflicting list in Definitions
Version 1.0
Uploaded to Nexus
Here is my Nantahala yard! This adds some needed space and convenience to the bottom of Red Marble Grade. It can be used as a staging area or storage for industries within the region. This mod is still in the works, but the tracks are ready to be released fully! There are plans for more scenery and other QOL updates in the future, so keep updated on this mod page!
Any mods that create tunnels bypassing the Red Marble grade or Wye/Loops will conflict with this mod. V2.0, you do not need my Engine house and storage track mod to run this mod!