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Embeddeddeer97

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Embeddeddeer97

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Adds a grain elevator off of the siding of Governors Island

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Hello everyone! This mod adds a grain elevator spanning off of the eastern side of the Governors Island siding for local farmers to export grain to customers far and wide. This industry orders roughly 20-25 covered hoppers at T5, which need to be loaded and transported back up the challenging 2.3% grade to the mainline and delivered to the interchanges. 

The industry itself features the main teleporting industry that orders covered hoppers, this functions similarly to that of the Robinson mine, meaning that loaded cars will be teleported to an outbound track compared to a traditional industry where cars are loaded in place. To keep the elevator running smoothly, a mechanics shed will occasionally order boxcars of spare parts. The industry also comes with a 3 track yard for car storage. The tracks comfortably hold 11, 12, and 17 covered hoppers respectively (results may vary with use of modded cars) which should be more enough for the cars ordered at tier 5*. 

For those looking for an extra challenge, or just prefer a lot of traffic, included as a separate file is a production rate change that more than doubles the cars ordered (should be around 50-60 cars). This will require some extra management, as the yard does not have enough space for all of the additional traffic. The load time for the cars is slightly less to help get through all of the cars.

*Installs via railloader*


Helpful tips:
  • This industry is located under the Bryson tab on the Location window.- Several people have been unable to find it and that's ok! Bryson has quite a few named locations, if this is your only mod for the area, it is located just above Standard Oil. Industries are listed under a location by alphabetical order
  • The inbound track fits 19 cars, the outbound track can hold 12 cars- THIS IS VERY DEPENDENT ON WHETHER OR NOT YOU HAVE MODDED CARS and can vary, if it looks like the track can’t fit another car, be safe and take the cars out.
  • The yard tracks can typically fit 1 or 2 extra cars per track if you are ok with clipping, the values I gave were generous.
  • The 2.3% grade is only for a short part of the span to get back to the siding, while you do need a bit of power to get up, you don’t necessarily need power to go up that grade for a long period of time.
  • It may be beneficial to get a yard engine to help switch cars around in the yard, however mainline engines may be needed to get up the grade.
  • Stop sign marks the end of the input track span, a car can be partially past it and the teleporting will still work.
  • This mod should not break CTC signals, however, if the switch is thrown to the siding, CTC will read the siding as occupied as it does with other non signaled switches.
  • This mod has NOT been tested with any other mods in the Governors Island area. I assume any mod that has tracks in the same area will create conflicts, I DO NOT plan to move the industry, however if compatibility issues arise from tracks using the same nodes in the area, I may be open to designing a version to work with said mod.


Known issues:
  • Handbrake on locomotive may be thrown if coupled and part of 3 cars- this is how teleporting industries work.
  • Car on the yard track may cause a switch for another yard track to be unusable without appearing like it’s fouling the switch- this is just due to the angling of the tracks.

Technical stuff:
  • For anyone who messes around with car types, “HMR” is used for the covered hoppers, and “XM” is used for the boxcars, these are located in the “grain” and “machine-parts” in the GovIslandGrainElevator.json if you want to change the sub categories to exclude certain cars.
  • All testing with track capacity was done with the default ACF 2 bay covered hopper.


Other Info:
  • Grain elevator structure and stop sign is modeled and textured by me, it is by no means perfect and may be improved on. Machine shop is a base game asset
  • Special thanks to C_L_B for helping me with getting assets into the game and some tips/pointers, Elkenary__ for troubleshooting, The_Salty_Canadian and Hardcase for feedback, suggestions, and inspiration, as well as various others


If you run into issues, please reach out to me on discord, my username is Embeddeddeer97
I am in the Railroader, Railroader Modding, and Railroader Track Modding servers
There is a thread in the official discord here