(6) Our primary weapons will be lower than the axis of the eyes in the non-ADS state, so that we have a better vision, and they will tilt inward slightly at the same time.

As I mentioned on the introduction page, I designed all weapons to be below the eye axis,this is not actually some pure "tacticool idea".

I made this decision after considering and referring to many factors.

In short, no one will keep ADS 100% of the time, especially when they need to move constantly in a confined space.

In gunfighter it is similar to the state of Operators in Depressed-Ready in reality, and this posture is kind of between Low ready and Aim Down Sight stance. In reality, the muzzle is usually lowered less than 20 degrees, which is close to the "ready to fire" stance.

But the problem is , if I really change the default posture to 20 degrees of muzzle down, it will undoubtedly be very counter-intuitive.

Imagine that in all the games we have played, the bullets fly to the center of the screen by default, but when you use gunfighter, your bullets hit 20 degrees below...That's disgusting...

For myself, based on the materials I've read and the advice of several "well-connected" friends around me, I usually ADS as much as possible in combat, but if I'm forced into a situation where I have to quick fire/hip fire, such a modification will definitely kill me.

So I ended up keeping the basic FPS setting pointing straight ahead, oh, at least this looks more like quick fire in FM 3-22.9 doesn't it?

Of course, such a design will eventually have a disadvantage, that is, we cannot appreciate the exquisite modeling of our "wife" in our hands, but I always think this is secondary, so let it be.

The following are references that can be found on public social platforms and are therefore not considered sensitive,they obviously have their eyes above their red dot or holo when they are in movement, and the gun is tilted towards the non-dominant hand.:




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NinomaeIsshin416

5 comments

  1. nirmalyasg
    nirmalyasg
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    Hi

    Like I said about this already and you've nicely explained to my comment..no doubt Gunfighter mod u've created is a game changer for Ready or Not and one of my best favourite mod ever. Even the Void Interactive Dev team must follows your path in coming time for implementing some elements from Gunfighter mod. and looking forward for more updates and add on features. only concerned is the weapon view mode as it's depressed ready stance so the weapon look bit shorter on and cropped from the stock I understand u maintain the exact view angle with the sight picture from the operative. if it's little bit modify to expose the weapon model little bit bigger and bit more exposed to feel bit immersive. this is just a friendly suggestion being a big fan of Gunfighter mod.


    thank you once again 
    looking forward.
    1. senna5i4mod2
      senna5i4mod2
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      Viewmodel geometries are controlled by really the most basic blueprint of each individual weapon, making the change from our perspective will cause too much unnecessary, duplicated work based on reasons explained by this very article you commented the third time under, while leading to foreseeable troublesome compatibility problems for other modders worked with our blueprints implemented into their mods. 
      From a modder's perspective, it's simply theoretically impractical to satisfy everyone, while we were already satisfied by the output ourselves a long time ago. 
      Thank you for your suggestions.
  2. Ryean
    Ryean
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    Getting "on sights" has always been slow in vanilla, does Gunfighter speed this up at all seeing as it's replicating a depressed ready?
    1. NinomaeIsshin416
      NinomaeIsshin416
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      I've been planning to make some adjustments in this, for sure. Because with depressed ready state, we should have the "world's fastest low ready"as slade did(lol), and ADS will be undoubtedly very fast.
      However, this comes with some problem. I think there are many scope/sight mods that have their own ADS speed adjustments, and they also come with some over bore offset height adjustments.If I edit them...you know...compatibility sucks,I'm actually worried about this.
      But I think I will do it eventually.
    2. Ryean
      Ryean
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      Thank you.