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File credits
Atmospheric House https://www.unrealengine.com/marketplace/en-US/product/atmospheric-house-modular Dark Forest https://www.unrealengine.com/marketplace/en-US/product/dark-forest temperate Vegetation: Foliage Collection https://www.unrealengine.com/marketplace/en-US/product/interactive-foliage-collection?sessionInvalidated=true temperate Vegetation: Spruce Forest https://www.unrealengine.com/marketplace/en-US/product/interactive-spruce-forest Suburb Neighborhood House Pack https://www.unrealengine.com/marketplace/en-US/product/suburb-neighborhood-house-pack-modular Quixel Megascans
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Sample house map from Atmospheric House asset within a forest setting. I worked on making the assets RoN ready, the lighting and the outdoors environment. Big thanks to BuritoBandito for the idea opportunity and asset sourcing. This project wouldn't have been started without them. Again; Credits to all of the asset content authors for all their work. Links to assets in nexus credits.
Notable features and notes: Mission selection data + Entry Point selection. Customized doors. Shatter glass near handles or kick to unlock. Soundscape and environmental audio cues. QSM sound occlusion/propagation + reverb transitions. AI has basic randomized spawn locations and cover generation. Lighting optimizations (level streaming for shadow casting lights) Bring NVGs or a flashlight for Night. Some SWAT debug keybinds. Press ` to toggle on keybinds. Num 0 cancels their current activity. Num Period forces search and clear.
Install: Extract the download to your game's Paks folder. Usually: C:\Program Files (x86)\Steam\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks\