Commands working well, colors or elements before the command have no effect, I have to pull up the color in the menu manually in game before issuing a command to get a specific Team to comply. I'll play with it some more. Anyone else have any issues with this?
Seems a lot of the commands come back as "Unrecognized" even though they match up perfectly with what's allowed. Also saying C2 just gives me anything and everything aside from C2 such as "see two" and "sea to". I've removed so many words trying to get it to work but it just won't take when i say C2 in a sentence. By itself C2 works fine. In a sentence though it makes it into words time and time again.
Example for recognized command(s) as "Unrecognized": [Element] kick and clear
That's a pretty important one but there is a solid list. From my testing less work than do. Anyhow seems it works for some and not others but it's just a lottery with the whole thing. I have a radio voice and it picks up what i say just fine but so many functions simply don't work. And before you go wondering, yes, I even trained it 4 times before jumping into it cause i had read a bit about it before hand. Just not working out unfortunately. I think it's the VoiceAttack program and not Bailey's profile.
One thing that helped me was reading Voice Attack's documentation. Having a semi-colon at the end of a bracketed work bank is the difference between that set of words being optional or not.
For example:
[one; two; three; four] vs [one; two; three; four;]
The first bracket will require me to say one of those words for the phrase to detect correctly, while the second makes that set of words entirely optional.
You can even do this for singular words like "and":
open [and;] clear [it;]
This will allow me to say: "Open, clear' 'open and clear' 'open, clear it' or 'open and clear it'
It's been my experience that you do NOT need to have similar sounding words or phrases as part of the optional words to get voice attack to recognize the phrase correctly. Example: red / read, c2 / see two / cee too
Fantastic work on this. I've adjusted a few of the lines to fit what's natural to me, but this works really well out of the box. Totally refreshed the game for me.
hey uh, does this still work with Home Invasion patch? Id like to buy voice attack to play with this, but im a bit worried about compatibility with the new patch
This mod works really well thank you! Im sure it took a lot of time to set up the many commands you have available its very reminiscent of the voice controls for SWAT 4 , for those who are struggling make sure your command key binds are DEFAULT. It will also take some time to learn the command phrases just keep at it, it will get easier.
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Example for recognized command(s) as "Unrecognized":
[Element] kick and clear
That's a pretty important one but there is a solid list. From my testing less work than do. Anyhow seems it works for some and not others but it's just a lottery with the whole thing. I have a radio voice and it picks up what i say just fine but so many functions simply don't work. And before you go wondering, yes, I even trained it 4 times before jumping into it cause i had read a bit about it before hand. Just not working out unfortunately. I think it's the VoiceAttack program and not Bailey's profile.
For example:
[one; two; three; four] vs [one; two; three; four;]
The first bracket will require me to say one of those words for the phrase to detect correctly, while the second makes that set of words entirely optional.
You can even do this for singular words like "and":
open [and;] clear [it;]
This will allow me to say: "Open, clear' 'open and clear' 'open, clear it' or 'open and clear it'
It's been my experience that you do NOT need to have similar sounding words or phrases as part of the optional words to get voice attack to recognize the phrase correctly. Example: red / read, c2 / see two / cee too
Hope this helps.
Unrecognized : 'mirror it'
Unrecognized : 'wand it'