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Peanutmanak47

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peanutmanak47

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About this mod

You have been invited to take a run into the worlds deadliest Shoot House. Can you enter the house and come out alive? Most are betting on no!

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THERE IS NOW A DARK VERSION AVAILABLE IN THE OPTIONAL FILES.

You have been invited to take a run into the worlds deadliest Shoot House. Can you enter the house and come out alive? Most are betting on no!

Over 30 suspects are waiting for you to enter the Shoot House and see just how good you think you are. These suspects are smart and are using the civilians to their advantage so you'll have to take very carefully placed shots if you intend to bring all civilians out alive.


This map is aimed at the groups out there who take the tactical aspect of this game serious. There are tight hallways, multiple entries in most rooms, roaming suspects and plenty of deadly hiding spots you need to clear out.  If you aren't a tactician, you are still invited to come in and die in the Shoot House.


This is a difficult map and you can expect to die a whole lot.

I have included an AI config that increases the default AI numbers to be able to have the intended suspects and civilians for the map. This config will NOT change the number of suspects and civilians for all default Ready or Not maps. There is a chance it could affect other custom maps though. I consider this a mandatory file for the full intended experience.

Also included is the AI Data file so you don't have to wait for it to download when you first load the map. This is an optional file.
Put the AI Data file here %localappdata%\ReadyOrNot\Saved\Savegames


Known Issues:
  • SWAT AI might get stuck on objects at times. I've worked hard to minimize this from happening but due to the tight halls and rooms it just happens at times.
  • Ammo boxes work only for host. This is a limitation for what modders have to work with right now.
  • Some doors have the ability to be opened from areas that they shouldn't. Not an issue, but more of an FYI.
  • SWAT AI stacks odd in some areas due to the tight corridors.

UPDATE 1.1
- Fixed flashbangs not making noise when thrown.

UPDATE 1.2
  • Fixes issues with game textures being overwritten, thus leading to items, such as the 5-7 mag, having no texture at all
  • Removed M249 Suspect and replaced him with different LMG enemy. M249 Suspect had the graphical glitch when he died.
  • Removed, replaced, and shifted around a few props to help prevent the AI from getting stuck. Getting stuck on the table underneath the staircase should be greatly reduced, if not completely gone.  Getting stuck in the bathroom should also be lowered as well.
  • I tried for hours and hours to fix the AI getting stuck on walls and such. It seems to be a navigation issue within the AI itself. They seem to lose their pathfinding for a few minutes and then eventually find it again. I'm will working on fixing this, but it's proving a lot more difficult than I thought it would be.
  • Adjusted some area's where suspects and civilians spawn. Added a bit more random spawn points to mix it up some.
  • Added a dark version of the map. Night Vision is required.


I would like to thank all the wonderful people on the Ready or Not Mapping Discord channel for the constant help they have provided me since beginning my mapping experience. Without the help of them I would not have been able to release anything. Thank you all!

Also thank you to all the people who tested the map for me and gave me valuable feedback. You are much appreciated.