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File credits
Corresponding game assets belong to VOID interactive and Sierra/Activision. Credits to Eric Brosius for the banging S4 OST
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Changelogs
Version 3.3
Updated for Dark Waters
Version 3.2
Repackaged map to reduce conflicts with others.
Version 3.1
Added support for UE5
Version 3.0
Swapped spawn points around and renamed so as to fix an issue where player would not spawn at correct point.
Version 2.9
Replaced spawn system with vanilla spawn system. Select entry points from the mission select screen.
Added map details to the tablet.
Version 2.8
Added delay to spawn mechanism to prevent briefing screen from not going away.
Version 2.7
Changed valley suspects to Club suspects to fix crashing.
Version 2.6
Updated doors for 1.0
Updated some fonts
Fixed starting text not appearing
Updated glass BP for 1.0
Version 2.5
Added combat music
Version 2.4
MP doors fixed
Added custom objective
Added cover system for AI
Version 2.3
Set all sounds to trigger instead of auto activate
Version 2.2
Added sounds and music from S4
Version 2.1
Improved spawn system for laggy players.
Version 2.0
Fixed spawn system not working in MP.
Version 1.9
Spawn system now works for all keyboard layouts.
Version 1.8
Revised spawn system for ADAM.
Replaced doors and civilians with Hospital models.
NVG relight for ADAM.
Version 1.7
Replaces some downed bodies with appropriate meshes. Will no longer need to report the replaced bodies.
Replicated starting text.
Made steam sound, shower, and radiology sounds transition smoother.
Fixed police car in SWAT van.
Added hint text on loading.
Reanchored widgets for > 1080p screens.
Version 1.6
Added loading screens.
Fixed Audio Ambiance conflicts with other maps.
Version 1.5
Anchored intro text and map layout.
Spawns now more consistent.
Version 1.4
Oxygen tank will now kill you if you stand too close when they blow. Watch your fire!
Added intro text, as well as accessible Map like in SWAT 4. Default key is M.
Fixed downed bodies have A pose for clients.
Version 1.3
Fixed doors in MP having invisible mesh, causing bouncing flashbangs for clients.
Replaced some meshes to higher quality assets.
Oxygen tanks now explode like they do in the original, but they don't damage players yet.
Max suspects can now be increased to 39 by AI mods.
Version 1.2
Map is now using unique BP for doors and sound, eliminating conflicts with other map mods.
Removed duplicate lightmass
Version 1.1
First floor floors mopped.
Office file cabinets less shiny.
Basement elevator light reflection lessened.
TV now plays full length instead of chopped length.
Alright, men, we have an international incident on our hands. Belle Brady is the US ambassador to South Korea, coincidentally also daughter to Senator Brady. Earlier today she was attacked by six gunmen while exiting a restaurant. Ms. Brady was injured in the attack, although her personal security got her to safety. The gunmen escaped after the initial attack. Ms. Brady was routed to St. Michael's Medical Center for emergency treatment. Since there wasn't time to secure the hospital, Ms. Brad's security accompanied her into the patient ward.
Ms. Brady is one of the senior officials attached to the South Korean embassy; she has been addressing the United Nations for the last two days during the current round of reunification talks. Ms. Brady is a major advocate in favor of reunification; she is one of the primary voices in the South Korean delegation. We assume this attack is related to her political intentions, but we don't know who was behind it. Whoever they were, they were very well equipped and well organized, ambushing Ms. Brady in a location not on her official travel itinerary.
Now St. Michael's has been rushed by a group of gunmen; presumably the same ones who attacked Ms. Brady earlier. They are well armed, and are moving straight through the hospital in an attempt to locate their target. They are not interested in taking hostages, and they've been brutal in their attack on the hospital. Choose your entry, get your gear together, and get in there.
Remaster of St. Michael's Medical Center from SWAT 4 - Music and ambient sounds from SWAT 4. - Upscaled textures from SWAT 4. - Full AI pathing support. - Selectable spawn points - Random AI Spawns, faithful to original spawn locations. - Press M when playing to access the map layout when in level.
Please note that as with all custom maps, first time loads will take a while. Please be patient. I recommend to always run the map in SP before trying MP to minimize load times.
Credits to BurritoBandito and the Mapping Discord crew for support.
Corresponding game assets belong to VOID interactive and Sierra/Activision. Credits to Eric Brosius for the banging S4 OST