Remaster of The Children of Taronne Tenement map from SWAT 4.
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File credits
Corresponding game assets belong to VOID interactive and Sierra/Activision. Credits to Eric Brosius for the banging S4 OST
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Changelogs
Version 2.9
Updated for Dark Waters
Version 2.8
Repackaged map to reduce conflicts with others.
Version 2.7
Ramp collision front entrance stairs to fix gunfighter collision issues.
Relocated fire escape spawn.
Version 2.6
Reduced rain volumes.
Fixed sidewalk collision.
Version 2.5
Added UE5 Support
Version 2.4
Replaced spawn system with vanilla spawn system. Select entry points from the mission select screen.
Added map details to the tablet.
Version 2.3
Explosives will now kill AI as well.
Version 2.2
Added delay to spawn mechanism to prevent briefing screen from not going away.
Version 2.1
Added thunder effects
Doors updated for 1.0
Changed some fonts
Version 2.0
Added combat music
Version 1.9
Added Andrew Taronne and custom objective
Added cover generation for AI
Fixed MP doors
Version 1.8
Replicated starting widget
Set all sounds to trigger instead of Auto Activate
Basement sound tweaks
Version 1.7
Added music and sounds from S4
Resized widget boxes for ultrawide monitors
Prevent AI from going under the fire escape ladder so as to prevent players from bouncing off and receiving fall damage
Blocked off graves so players cannot get stuck in them
Version 1.6
Fixed trigger for pipe bomb in sermon room.
Adjusted lighting in children's room.
Version 1.5
Disabled skin caching on cockroaches to fix missing textures.
Version 1.4
Converted all decals to static mesh.
Improved spawn system to handle lagging players.
Version 1.3
Revised lighting again and lightning shaft positioning.
Version 1.2
Spawn system now works with all keyboard layouts.
Lighting slightly tweaked.
Version 1.1
Revised spawn system for ADAM.
Redid lighting.
GUNFIGHTER MOVEMENT SPEED MOD ON THIS MAP WILL CAUSE SOME ISSUES ON STAIRS, BUT STILL PLAYABLE.
Remaster of The Children of Taronne Tenement map from SWAT 4. -Cuttable Power (you gotta find the box). - Music and ambient sounds from SWAT 4. - Upscaled textures from SWAT 4. - Full AI pathing support. - Selectable spawn points. - Random AI Spawns, faithful to original spawn locations. - Press M when playing to access the map layout when in level.
Please note that as with all custom maps, first time loads will take a while. Please be patient. I recommend to always run the map in SP before trying MP to minimize load times.
Known Issues: - Due to current limitations, cutting the power will not reduce AI perception. It is intended for challenge/NVG runs.
Credits to BurritoBandito and the Mapping Discord crew for support.
Corresponding game assets belong to VOID interactive and Sierra/Activision. Credits to Eric Brosius for the banging S4 OST