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MrPuff36

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MrPuff36

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(Discontinued) Attempts to replicate the suspect AI from SWAT 4

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The mod is now discontinued as I will be taking a long hiatus from this game. IRL stuff has taken much of my time to the point where I've got no time to relax and hangout with friends. So from now on, the mod will no longer provide any gameplay changes to any future maps. I will still provide compatibility updates when possible and I will leave files for anyone to pick up and make their own versions of this mod, and also to update the mod themselves if possible. I appreciate the support that many people have given me last year but I must rest from this game now.

Note: The editor files can be imported to the RoN Mod Generator site.

[The mod primarily focuses on the suspect AI, attempting to replicate the SWAT 4 feel but with a few more things thrown in]

The rules are simple:
- Maintain your RoE
- Take non-lethal shots
- And bring order to chaos
Good Luck

NOTE: This mod was made using the RoN Mod Generator.

Nerfs:
- Reduced the suspects' morale and adjusted the values for each and every mission 
- Nerfed and re-adjusted the suspects' accuracy and detection to fit each scenario (theres no reason as to why some meth heads high on drugs would be able to one tap 5 heavily armed officers through a wall)
- Changed the suspect count for some missions
- Suspects can no longer clearly see over the distance of 50m (unless if they're alerted)
- Re-adjusted the firerate of the suspects' weapons
- Suspects are more compliant now
- Suspects will now hesitate to open fire upon seeing you, with the hesitation value being adjusted for every mission (this was done so you have to observe and verify whether if a suspect is actually a threat, similar to SWAT 4)
- Increased the suspects' startle rate, with the value being adjusted for every mission
- Increased the max number of suspects that will flee the room upon sighting you (only on easier missions)
- Completely removed the chance for suspects to un-alive themselves.
- Suspects may now spawn with their weapons concealed.

It's important to note that a lot of the suspects you encounter are also human beings, with families and such. They wouldn't dare risk their lives and their families just for some quick bucks. Hence why I re-adjusted their morale so suspects who are simply doing their job (like the guards from Mindjot or Valley) will be willing to surrender and save themselves, while the ex-military veterans and battle hardened terrorists you encounter in Brisa's Cove or Neon Tomb are fine with dying.

Mode-specific changes:
- Reduced the amount of bombs in Elephant [Campus] from 2 to 1
- Reduced the bomb timer from Relapse [Hospital] from 30 mins to 20 mins

This mod is basically the same version you can download from Mod.io