
Ready or Not - BS Suspect AI Improvements (OUTDATED)
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version0.1.4
About this mod
An hard AI mod unlike other ones to make you satisfy with it. This mod is W.I.P. and will be monitored on your approach. One wrong move can cost your whole life, be careful.
This mod is in very early access. Might be buggy and bad, this will improve on feedback and time! This is also my first mod.
- Permissions and credits
This mod aims to have an stress and morale system monitored on your aggresiveness. If you play calm and professionaly there is a high chance suspects will surrender, and value their lives. But if you play unprofessionaly, sadly you are gonna get that shot. This mod is hard and is recommended to people who like balanced AI. Will be balanced and fixed on the feedbacks!
Changes ;
- Suspect accuracy is slightly less accurate. (Very slightly, close to vanilla.)
- There is a chance for Datacenter (Mindjot) and Beachfront (Ends of The Earth) map to have suspect(s) that is unarmed. (They can still flee and get weapons, or try to fake that they are unarmed and fake surrender.)
- Suspect cant instantly shoot you with seeing you, more balanced and feels more realistic.
- Suspects are going to be hesitating if they are not stressed, stress increases based on how you and your swat team approach the mission.
- Most of the times suspects can see you while you are free leaning. That also means that they can also barely see your feet and hands.
- Very slightly change to fire rate. (Almost feels like vanilla fire rate)
- There is a chance for a suspect to place extra 1 trap in Ridgeline (Lethal Obsession), in total of max 7.
- A lot of changes to morale.
- More slight changes.
Will be added more soon.
MADE WITH : https://ron.recursiveprojects.cloud/
THIS MOD WILL CONFLICT WITH ALL OTHER AI MODS. DON'T INSTALL MORE THAN ONE AI MOD! Most of the maps break AI mods!