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VoltsCorp

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VoltsCorp

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About this mod

Puts Non-Lethal Weapons in the Secondary weapon category

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NonLethalAsSecondaryWeapon_AddOn
  • This version places Non-Lethal Weapons in the secondary weapon category (PISTOL) without removing them from primary weapons.
  • This version is more compatible with other mods, but requires the Blueprint Loader and Item Asset Loader mods.
  • All players need to have the mod for it to work in multiplayer.

NonLethalAsSecondaryWeapon_Replacement
  • This version places Non-Lethal Weapons in the secondary weapon category (PISTOL) removing them from primary weapons.
  • This version is less compatible with other mods, but does not require any other mods.
  • You can choose which Non-Lethal Weapons you want as your secondary weapons.
  • Note:
  • For the mod to work in multiplayer, all players need to have the mod (note: if you only have the TPL and the other player only has the VKS, the mod does not work, both players need the TPL and the VKS).

  • To remove the mod you have to delete the mod from the Paks folder, then open the game, go to Loadout and in the secondary weapon menu click on Pistol (located below the letters LOADOUT in the top left corner).

The mod works with Shield and SWAT AI officers.

Known issues:
Non-Lethal Weapons don't have a category. Non-Lethal Weapons use the PISTOL category.
The Taser does not have an icon photo.
Weapons are not in the correct position when using the shield.
Beanbag Shotgun does not automatically reload all shells when using the shield.
(only in Replacement version) Sometimes when arresting someone with the Taser equipped, the Taser disappears after the animation. To make it appear again, switch to your primary weapon and then return to the secondary weapon.
When using a sight attachment it does not stay aligned. This does not happen in the Replacement version.

Try my other loadout mods:
Assault Rifles As Secondary Weapon
Shotguns As Secondary Weapon
Submachine Guns As Secondary Weapon
Pistols As Primary Weapon