Terrorist Hunt game mode from the classic Rainbow Six games.
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Changelogs
Version 2.8
- Lowered Player Health
Version 2.7
- Re-added ROE changes. No Mercy for Terrorists is no longer compatible.
- Changed max suspects for some levels to 35
Version 2.6
Updated to DLC 2
Version 2.5
- Slightly lowered suspect accuracy
- attempt to fix crashes
- adjusted suspect count on DLC maps
Version 2.4
- Updated to RoN 1.2 (Home Invasion)
- Added DLC support
- Added new "Classic Mode" to better replicate the old Tom Clancy feel
Version 2.3
- Suspect balancing
Version 2.2
- Suspects are now much less likely to surrender in all modes except for the HVT mode
- Decreased suspects hesitation in all modes
- Increased SWAT health on the WAR mode
- Veteran health optimized
- Reverted old armor values to previous versions for Veteran mode
- Suspects count slightly increased on some maps for all modes
- Suspects now have a 0% chance of playing dead in all modes
- Lowered number of roamers in all maps and all modes
- Suspects more aware in Normal mode
- Suspects reaction time adjusted in Normal mode
- Suspects slightly more likely to take cover in all modes
- Slight accuracy loss for distant suspects in Hard mode
- Increased sight detection for suspects in all modes
- SWAT health slightly decreased in Hard mode
- Suspect accuracy slightly increased in Veteran mode
Version 2.1
- Increased Meth suspect count
- Increased Meth reaction time
- Added AIO file variant.
Version 2.0
- Added WAR mode
- Added Training mode
- Added back HVT capture mode
- Suspect morale tweak. Suspects should be less likely to comply
- Suspect aim is much more consistent now across all maps
- Increased minimum suspects on Hospital to 35
- Increased SWAT AI accuracy on Hard mode
- Decreased SWAT health slightly on Veteran mode to increase difficulty
Version 1.9
- Reverted to 1.7 ROE to allow a lethal S rank
- Removed the need to keep HVTs alive to earn an S rank.
Version 1.8
- Removed all Civilians including the hardcoded ones in Normal mode and Hard mode. (Credit to WolfWere6736 for making this)
- Minor normal mode adjustments
Version 1.7
- Added back ROE fix for Hard and Veteran mode
- Normal mode overhaul
Version 1.6
- Adjusted Suspect reactions
- Lowered Suspect health slightly on all modes
- Raised SWAT health on normal mode
Version 1.5
- Adjusted Suspect count on some levels
- Decreased bomb count to 2 on normal mode for elephant
- Decreased hearing range to be better fit for stealth runs
Version 1.4
- Balanced all modes
- Changed hearing range to be better fitted for stealth infils
- Adjusted suspect count on Greased Palms
- Adjusted accuracy for both SWAT and Suspects
- Slowed ads speed for suspects on all modes
Version 1.3
- Balancing Changes
Version 1.2
- Added Veteran mode
- Tweaked suspect properties in Normal and Hard Mode
Version 1.1
- Made Hard mode Harder
- Tweaked suspect morale
Version 1.0
Release
UPDATED TO DLC 2 (DARK WATERS) UPDATE
A custom game mode made for me and others who find max suspects in other terrorist hunt modes a little overkill and chaotic. most maps in this mod average at ~35 suspects, Minimal civilians and 0 traps depending on the map size and its limits. With testing this seemed to be a good balance for consistent firefights and stealth without too much chaos and creating a good balance for squads and solo players. ROE is also fitted for killing terrorists on sight. A lethal S rank is possible in this mod!
CLASSIC MODE: Updated to the Dark Waters DLC. This version better replicates the feel of the old Tom Clancy Rainbow Six Terrorist Hunt. Suspect AI now has a slow time to aim but improved accuracy. You must be quick to take down the threat or the threat will take you down just as fast. This mode is challenging but not unfair. You no longer need to rescue civilians.
INSTALLATION:drag files to the .pak folder in the game directory or use a mod manager. make this the very last mod in the load order.
Incompatible with every other A.I. or score Mod
Compatibility:This mod is not compatible with any other mods that change Objectives or ROE.