HIGHLY RECOMMENDED FOR VERSATILE AMMUNITIONS TO HANDLE THE DIVERSE SITUATIONS
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Changelogs
Version v1.2.0
---MUNITIONS---
Overhauled descriptions for ammo types. They will now show different ratings for certain statistics
Minor fixes to certain calibers regarding penetration and damage
Minor fixed for certain variant's names
Version v1.1.0
---MUNITIONS---
Fixed several issue with stats
BTHP damage fixed
Certain variant names have been fixed
SST & TSX, other AP variants penetration has been fixed
Various other minor statistical fixes
Version 1.0.1
---GUNSMITH---
Minor Bug Fixes
Five Seven Fixed
---MUNITIONS---
Five Seven Fixed
Unlocked Weapons Removed (They were not supposed to be in this module)
!! PLEASE READ THIS !! CURRENTLY UNDER REWORK - NO WORKY!
Short and sweet: this mod aims to improve the ballistics system in Ready or Not. I did my best to mimic real-world values. Ammunition changes apply to ALL ammo, meaning it will affect the suspects too. This implements unforeseen changes to the difficulty. If you are looking for realism and immersion, this mod is for you.
~~~~~ Files & Features ~~~~~
Arsenal Overhaul - Munitions Ammunition and Ballistic TweaksLarger calibers now deal more damage More penetration from larger calibers More penetration from smaller calibers New ammo types, real-world brands Body Armor Penetration rework to best mimic real-life Wounds now vary in size based off caliber & round Kinetic energy modified, more "stagger" effects Modified arterial bleed chance based on bullet type Bullet fall-off system to better mimic real-world
More in development!
NOTE: This mod may conflict with other larger mods such as Gunfighter. I did my best to include weapon tweaks from gunfighter into this mod, with the author's permission.