pakchunk940-OnlyUnlocked_Weapone_5_3_P (09/18 2024)
pakchunk940-Unlocked_Weapone_5_3_P (09/18 2024)
1.G3A3 Recoil Control
2.Resolved an issue where some suspects were crashing on the gas they were exhaling
3.Fixed an issue where some grenade projectiles were not functioning properly (EMP, Stun)
4.Mk18 Ver2 version modifications
pakchunk930-Valhalla_Level_5_3_P Changed (09/18 2024)
pakchunk930-Valhalla_DLCLevel_5_3_P Deleted(09/18 2024)
Consolidate all Defult Level into 1 PAK file
There was a change in the level file as Void fixed the beaching issue.
Randomized spawns to match Valhalla specifications and included.
pakchunk920-Valhalla_Archetype_5_3_P Updated(09/18 2024)
Remove all duplicate files and give only the suspect's intelligence and armor (suspect ammo amount reverts to default: 2-4 magazines)
pakchunk900-Valhalla_Insane_5_3_P Upload(09/18 2024)
It's harder than hard
pakchunk940-OnlyUnlocked_Weapone_5_3_P (08/31 2024)
pakchunk940-Unlocked_Weapone_5_3_P (08/31 2024)
Additional Grenade Launcher and Grenades (3 keys)
Ram and Rockpick Gun are standard possession (5 keys)
Capitalist's Gun // Slight knockback and micro damage 1 (5 keys)
pakchunk930-Valhalla_Level_5_3_P Updated (08/31 2024)
Select map special suspect extensions
pakchunk930-Valhalla_DLCLevel_5_3_P(08/31 2024)
Select map special suspect extensions
pakchunk900-Valhalla_Many_5_3_P(08/30 2024)
pakchunk900-Valhalla_Many_5_3_P is a standalone version.
It is higher than the version uploaded in the past.
pakchunk920-Valhalla_Archetype_5_3_P Updated (08/22 2024)
pakchunk940-OnlyUnlocked_Weapone_5_3_P (08/22 2024)
pakchunk940-Unlocked_Weapone_5_3_P (08/22 2024)
Removed handle removal mode for doors.
I can't confirm that the freez is resolved.
pakchunk920-Valhalla_Archetype_5_3_P Updated (08/20 2024)
Change the design of a penthouse wooden door
pakchunk940-OnlyUnlocked_Weapone_5_3_P (08/20 2024)
pakchunk940-Unlocked_Weapone_5_3_P (08/20 2024)
Insert Freeze Countermeasure Mode (host only)
Adding the G3A3 Attachment
Add Saiga12 Attachment
Increased Flashbang Flight Range
Flashbang identification color white lamp
Increased Flashbang Bounce Distance
Stern grenade modification
pakchunk920-Valhalla_Archetype_5_3_P Updated (08/18 2024)
Insert Freeze Countermeasure Mode (host only)
The End of the Earth, 23MB level is not working properly, so there is a small chance of freezing.
pakchunk940-OnlyUnlocked_Weapone_5_3_P (08/18 2024)
pakchunk940-Unlocked_Weapone_5_3_P (08/18 2024)
=Adding Content
M14 Control Tweaks and Attachments
M590 Breaching Shotgun to Secondary Weapons (Attachment Adjustments)
The M590 rounds in the sidearm are compatible with shields.
Revolvers and shotguns reload slightly faster when used with a shield.
Added throwing chemlites (3 colors / red, green, blue)
Added Direct Hit Grenade (Fireball)
Added Road Flare
=Changed=
Increased throwing power of all grenades
Increased flight speed of all grenades
Increased the flight distance of all grenades
R7 Launcher modification (ejects beanbag rounds in the form of buckshot and has lethality.)
=Removed all hidden slot meshes on the body=
(We didn't know. Why was the massive slot increase mode crashing?
Your character's upper body is constantly storing all sorts of single-use items.
Grenades, weapon magazines, C2, door wedges, and gear are all in there.
We've always used a lot of data as the developers intended).
Changing the position of the primary and secondary weapon holsters
Ram, Tactical Gear holster repositioning
pakchunk920-Valhalla_Archetype_5_3_P Updated (08/13 2024)
Major Faction Coordinated Battles
Significantly increased suspect intelligence
pakchunk930-Valhalla_Level_5_3_P Updated (08/13 2024)
Suspects spawn randomly in all level areas.
Each Suspect has a 10% chance per spawn slot to spawn in the
Each time you host and restart the mission, the suspect will change to a different intelligence, a different location, and a different number of people.
Example) If there are no suspects spawning on the first floor of the hospital, a very large number of suspects will spawn on the third floor.
Example) Suspects may be spawned in locations where they would not normally be spawned, or 4-6 suspects may be spawned where only 1 would be spawned.
pakchunk920-Valhalla_Archetype_5_3_P Updated (08/03 2024)
Void changed the SMG used by the suspect to force a single shot.
while changing the suspect's weapons to shotguns, rifles, and machine guns.
Removed the SMGs involved from the mod
pakchunk940-Unlocked_Weapone_5_3_P Updated (08/03 2024)
pakchunk940-OnlyUnlocked_Weapone_5_3_P Updated (08/03 2024)
1.M24 Control Adjustments
M24 now crouches when melee attacking
M24 ACOQ scope removed / Reflex Venom dot added
Removed M24 holoscope / added AFG (I'm not an expert on this, but when you wear AFGs, you don't manipulate the locks.)
M24 silencer removed / IR laser added
2.Adjusted G3A3 controls
3.BRN180
BCM MK1
HK416
Scar-L
Reflex Venom Dot Addition
4.Mk18 Ver1
Mk18 Ver3
Ducks when melee attacking
5.Mk18 Ver2
Increased penetration range
6.SLR47
Fixed -60% recoil of firearms
pakchunk940-Unlocked_Weapone_5_3_P Updated (07/31 2024)
1.Adjustment of SPC9 smg long-bulb 50 rounds and adjustment of magazine length
2.Add 4 entertainment sprays to your device
Hotkey 4
Laser = ZipCalble icon
Fire = C2 icon
Spark Large = 9banger icon
Spark Small = BreathingShotgun icon
3.Unfortunately, this is only visible to players who have the mod.
4.Increased all spray capacity by 5x
5.Add 4 entertainment sprays
※If you abuse it too much, you'll drop frames
I think you're mistaken,
Valhalla doesn't work without an Archetype mode.
If you only receive AI mods, you have downloaded a so-so AI mod.
Traps : Assigned to all maps that can have them, but there are many maps where Void does not assign a trap slot to the map.
All types of traps are replaced with bomb traps.
※Traps appear in 3 random patterns at head, waist, and ankle height.
Suspect : Intelligence is 70% customized.
Common: Search and Destroy
Disguised: Stealth and Ambush
Cowardly: charge and ambush
Suspect_ActiveShooter: Search (runner) and suppress
Suspect_RoamingShooter: Search (Walker) and suppress
Suspect_Professional: Guerrilla and Obstacle Breaching
They are sensitive to sound.
They can hear what your character is saying as you play.
Guns Fire Sounds
the sound of your footsteps
The sound of a door opening or closing
The sound of kicking a door
The sound of you exchanging ammunition near them
Sound of you removing the safety pin of a grenade
Specify additional shooting targets
I changed them to attack both arms and both hands of the swat team as well.
Valhalla's suspect won't surrender.
They do not surrender unless they lose their weapons or are stunned.
No hostages are created.
They are hostages in appearance and dialog, but they are carrying guns and shooting.
Swat Team : Swat Team conditionally triggers special moves on targeted helmets and legs.
Helmet has a 5% chance to fall backwards.
Legs 7% chance to fall forward.
※You can't shoot during knockback.
Level : The Penthouse(Barisa) door is replaced with a wooden door.
(I just don't like the iron doors bouncing around)
Level+ : This is an addition to Level Mode.
Unlocks a certain amount of suspect generation limits assigned to the level.
Some of you may remember the “Cabin on the Ridge” mod from a long time ago that allowed you to spawn 16 suspects.
It's been used on several maps since then, but never released on Nexus.
※As the number of suspects increased, we had to change the starting position in some levels.
Level+ : Coyote and Agency created additional start locations.
Caution 1 : This mode contains complex content.
https://www.nexusmods.com/readyornot/mods/4258
Caution 2 : The number of suspects ranges from 40 to 70.
However, this does not apply to all maps and is generated within the limits of the level (map).
※I will attach a mod that increases the limit of the level by a certain amount.
Caution 3 : This mod does not include the killing of children and Female nude models.
(Someone reported it.)
Recommended 1: Play with more people (5-8 players)
https://www.nexusmods.com/readyornot/mods/476?tab=files
Recommended 2 : This mode is compatible with other AIConfigs modes.
Compatible with AI Cognitive Mods, which are 6~7KB files.