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LCobra

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LCobra

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About this mod

The Detachment - 0 Shoot House is a training facility for all looking to better their skills

Permissions and credits
This is the official Detachment - 0 Shoot house made by LCobra

Having trouble with world gen? Watch this video: https://youtu.be/0f5AvQp-GJU

IN GAME MENU BREAKS THE MAP DO NOT LOAD BY CLICKING START IN THE BOTTOM RIGHT

This shoot house is broken up into 4 sections

Section 1 - Instructional Area
This area is a small crash course on how we should approach rooms and doors covered within this course is 5 steps
- Double Stacking
- Single Stacking
- Deadspace
- T Intersection
- Simo Breach
You are meant to walk around with the people you are trying to instruct and teach them how to approach each of these situations

Section 2 - Paper Targets
This section is as simple as it gets. It's a shoot house with no real targets in it just paper ones. Use this as a correction area or just for fun. The
catwalk above gives room for instructors to comment and correct in real-time.

Section 3 - Kill House
This section takes all you have learned and puts you against real targets. Navigate through the large kill house and be sure to communicate with your
team. Each room is designed to harp on a tricky angle or situation, so be cautious. Again there is a catwalk above this area but we suggest
you leave comments and corrections aside and just observe.

Section 4 - The Range
This is an area to shoot at targets and do drills. There are two sides to the range one being a traditional closer range and the other being an
open/walkable range. Both provide an area to shoot.

special thanks to all the boys in Detachment - 0 to many more matches. Also big thanks to golfpapadelta for helping me figure out some development problems.

Post Script: if you are using Switch Illuminator and it isn't working make sure your replays are turned off in your settings

- From SI description

[Note]
You must disable replay.
If you are the host and have replays turned on, this mod will not work properly.
This mod has nothing to do with replay and This mod never had this issue before the UE5.3 build.
It's void issue.