Some of the problems in this shoothouse were built around doors opening all the way
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Changelogs
Version 1.1
Updated for Dark Waters DLC
Version 1.0
Mod Created
By default, doors open 90 degrees in Ready or Not. This is problematic for a number of reasons:
In CQB, you typically stick closer to your working wall rather than moving into the center of the room. With doors that stick open at 90 degrees, it forces the user into the center of the room.
If you utilize threshold assessment during CQB, then you will pie to see approximately 90% of the room. With the door stuck at 90 degrees, it severely impedes the usefulness of that tactic.
If you are trying to hold security down a long hallway from the threshold, the door gets in your way.
If you are holding security down a hallway, and a door comes open it impedes your view of the hallway.
From a CQB standpoint, it's just annoying...
The reason why they have the doors open 90 degrees is because the doors are capable of going through various things like walls and other physical items in the game. So, the cons of this mod:
It will clip through walls in corner-fed rooms and other objects.
Overall, I think the tradeoff is worth it because I prefer good CQB over visual hiccups like doors clipping through certain objects.