Obviously required for the Old Farm optional file.
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Changelogs
Version 5.4.1
Fixed minor mistake on the Old Farm Civilian.
Version 5.4
Changed some heads and accessories to ones that are not bugged with the new surrender animations.
Version 5.3
Readded the helmet accessories to the rifle class. Added the MLO graffiti from 3 letter triad.
Version 5.2
Fixed woopsie where some suspect archetypes were missing armor data.
Version 5.1
Minor tweaks, fixes and added secondary weapons to most suspects.
Version 5.0
Updated to DLC2. Reworked with black sentinel heads and merged the grafitti files.
Version 4.2
Added new Woodland fatigues (about 50% chance to be Woodland or OD) for more variation and some new suspect heads and helmets.
Version 4.0
Added cerimonial gear to Eve Nader HVT, from the MLO trailer. Also added all MLO helmet gear for even more suspect variation. Helmet suspects now have funcioning helmet armor.
Version 3.0
Added new custom armors, inculing MLO heavy armor. Added new faces, since old unused ones from game files don't have lipsync. Mod no longer needs Astral's AI as a dependency.
Version 2.1
Adds the AR-18 to suspect loadouts, as seen on MLO promo and the old map. Restored penthouse voicelines to some suspects (Sentry, Marksman and some of the Rifle suspects).
Version 2.0
(All MLO Suspects) Reworked the entire Data Table. Now Suspects have more variance on heads and voices from the generic suspect as it was on Early Access. Some civs are now in fatigues so ID hostiles properly!
(Mixed Suspects) Reworked the entire Data Table. Now Female original suspects will be in tactical gear, Male Suspects have more variance on heads and voices from the generic suspect as it was on Early Access. Some civs are now in fatigues so ID hostiles properly!
This mod has nothing to do with AI configs, it only changes the suspect models. For multiplayer only the host needs the mod! Thanks itsCOOLINNN for testing it for me! Thanks AstralStare for guiding me how to attach custom armors.
Mod overhauled and updated for the Dark Waters DLC, and used Black Sentinel heads and voices. Previous files like the grafitti and material fixes are all merged to one. Also all MLO suspects carry pistols in their holsters now and can use it against the player.
This mod brings back the MLO as suspects on Carriers of the Vine, as it used to be on Early Access. Main suspects (Elaine and Eve) are still themselves, so the objectives are still fully functional and you can make propper ID of who you need to arrest. Civilians are a mix the original cult and some unarmed people wearing fatigues, so ID targets properly! Suspects Male voices are now from 3 letter triad, and will have 2 variations now. Map is slightly more challenging with this, MLO grunts blend really well, which is quite a fun challenge to spot them. Heavy Armored targets use levels 4 armor so bring appropriate weaponry.
Now included a second file that also updates the Old Farm suspects too look like the ones from the main mod. Adds same clothing, heads, gear and same buffs and voice lines. Weapons are still the same from the mod as the map weapons are programed in a different way and it is a solid loadout anyway.