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mr eman

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eman734

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About this mod

Adds more AI to only the Elysian/Leviathan map and makes it easier in multiple ways to get their respective achievement.

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Adds more AI to only the Elysian/Leviathan map and makes it easier in multiple ways to get their respective achievement.

Usual mod installation in your paks folder.

My recommended route is spawn main street, kill everything in the main lobby while moving through the first left door, and hit the room with the generator outside it and into the kitchen. There is a decent chance to be enough suspects along that path for the achievement to be possible.

Max spawns (sorry for low fps), seems capped at 50 on the map and nothing I can do to bypass with this mod, sorry.
Suspects are inaccurate to the max, SWAT AI (if you use it) is buffed heavily
Suspects have 1hp so any hit should kill them
Interior doors should be unlocked and open at the start

Parameters if you are interested (changes only made to the Elysian map, no other map changed from Vanilla)
[RoN_Island_BarricadedSuspects_Core]
MinSuspects = 9999
MaxSuspects = 9999
MinCivilians = 1
MaxCivilians = 1
StressUntilWeaponRaise = 2
FriendlyKilledStress = .75
UseSpawnGroups = true
MinSuspects_Group0 = 999
MaxSuspects_Group0 = 999
MinSuspects_Group1 = 999
MaxSuspects_Group1 = 999
MinSuspects_Group2 = 999
MaxSuspects_Group2 = 999
MinSuspects_Group3 = 999
MaxSuspects_Group3 = 999
MinSuspects_Group4 = 999
MaxSuspects_Group4 = 999
MinCivilians_Group4 = 999
MaxCivilians_Group4 = 999
ShrinkAccuracyConeAtRangeScale = 0.10
SuspectAccuracy = 45.00
SuspectAccuracyLostPerTenMetersToTarget = 0.00
SuspectAccuracyLostPerMeterSecond = 0.00
SuspectHealth = 1.00
SwatHealth = 100000.00
CivilianHealth = 100000.00
SwatSightStimulusReactionTime = 0.00
SwatSoundStimulusReactionTime = 0.00
SwatDamageStimulusReactionTime = 0.00
SwatSightReactionTimeIncreasePerTwentyMeters = 0.00
SwatAccuracy = 0.01
SWATRequiredTimeSpentOnTarget = 0.00
SwatAccuracyLostPerTenMetersToTarget = 0.00
SwatAccuracyLostPerMeterSecond = 0.00
SwatTimeWithWeaponUpBeforeFiring = 0.00
MaxLockedDoorsPercentage = 0.00
MaxOpenDoorsPercentage = 1.00