Last Resort is my own take on the original Fast Food map, remade from scratch. A group of bank robbers failed their escape attempt after a heist and found themselves surrounded at a Chico's restaurant. It's up to you and your team to secure the area and rescue the civilians.
Permissions and credits
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Changelogs
Version v1.0.0
Release version
Version V1.0.1
First Patch:
Optimization: • Fixed volumetric fog issues in interiors (the fog from gas grenades will no longer be as blinding as before) – Thanks to MasterM8 for the report. • Fixed a crash related to an "unused" mesh. • Reworked all building lights to improve performance indoors. However, the map will still require a high-end PC configuration for optimal gameplay. • Converted some dynamics lights to static/stationary settings. - Thanks to neanderthal2 for his feedback about the lighting. • Significantly reduced all of the light draw distances across the map
World: • Added new details to improve the visibilty around the main building • Few new details in the background of the map • Added new Npc spawner & moved some of the one that were already present • Moved some of the carpets next to the doors to let player correctly use the Mirrorgun with clipping through the object.
- They Didn't Come for the Tacos... They Came to Make Their Last Stand. -
This mission is my first map for the game and serves as my entry for the 'Mapping Contest 2.0.' The map is a remake of the Fast-Food map that was previously available during the game's early access. It is ideal for short gaming sessions or warm-ups.
Warning: Due to the amount of lights & details, the map requires a high end pc configuration to be played in the best conditions.
All Your feedbacks are more than welcome, and I will release bug fixes in the coming days if needed.
Big thanks to Mama (Texturing), Kay, Nours (feedback) for their help and many more thanks to the RoN modding community, who made the release of this map possible with all the tools and guides they created.
Mission Features :
Mission selection data, media, map & text briefing
Random spawn/amount of Civilian & suspects (between 5-8 of each)
QSM integration & portal volume for audio
Generated NPC navigation with navmodifier
Quick mission easily replayble
Install: Extract the downloaded Pak into your game's Paks folder, typically found here: C:\Program Files (x86)\Steam\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks\
Optional (but recommended if you experience long loading times): The WorldGen.sav folder is located here: C:\Users\[YOUR USERNAME]\AppData\Local\ReadyOrNot\Saved\SaveGames
The WorldGen.sav file must be placed in this folder (it will be located on the hard drive where Windows is installed).