Tweak with the numbers as you'd like since the .uasset is just pulled from the game, but ask Jerry the Weekend Gunfighter/NinomaeIsshin416 first if you want to mess around with the Gunfighter Edition.
File credits
bravoonecharlie: for the original idea of the mod, and pointing me in the right direction in the Ready or Mod Discord server. AspidZEUS: for documenting which stat value in the game files is responsible for the wild recoil, and the BEFORE video. Jerry the Weekend Gunfighter/NinomaeIsshin416: for allowing me to use Gunfighter files for the Gunfighter Edition of this mod.
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Changelogs
Version 1.0
Initial release.
Donations
No donations accepted
This mod reduces the ARWC's wild injured arm recoil modifier to be the same as other guns of its type in the game: the MK18 and the Supporter Edition BCM MK1 (5.56x45mm, carbine-length direct impingement gas system, ~10.3-11.5" barrel rifles).
It does not change the gun's recoil with healthy arms.
Compatibility issues: will conflict with other mods that modify the ARWC's behavior, including skin replacement mods that tweak the stats like Ballistic'sNoveske. Since 7 Mar, 2025, Gunfighter Gameplay Improvement's Basic package was patched to fix this recoil modifier, albeit differently from other guns in the game. This mod overrides that change.
BEFORE (vid from AspidZEUS)
AFTER: Don't mind my first burst. I never shoot full-auto haha