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Author notes
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File credits
AstralStare - For original creation of the mod MrSphincterSquirt - For no fast strafe for suspect recursiveGecko - For RoN Mod Generator VOID Interactive - For creating the game and making it easy to tweak with mods
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Changelogs
Version rev2
Small bugfix WeaponLoadout Hospital / added difficulty JudgeMustDie / added ConfigFiles to miscellaneous
Version rev1
Initial creation
This MOD is a revised version of Astral's Revamped AI made compatible with DLC2 (Dark Water). Since the original is discontinued, I have decided to share this revison to public. This mod has been build up from scratch and should contain all former basic features. For this reason, I will skip a detailed description. If you dont know the original mod check out his mod page (scroll down a bit).
At this point special thanks to AstralStare for the original creation of this wonderful mod and his permission to share this revision.
Whats's new (DLC2 content relateted changes only):
Leviathan (Rig) will use Suspect_HR archetype (ability for suspects to execute hostages if SWAT is spotted).
new GroupActions added to some older maps (with trained/professional suspects). The suspects may appear a bit more aggressive or willing to attack due to this.
ammo count of sidearms lowered (max 1-2 mags) to prevent constant switching or continuous use during a prolonged battle.
use of new loadingscreens for some older maps.
ActiveShooting and HostageRescue scenarios are default in the main mod files. Optional files for reversal.
KOWN ISSUEs (old or base game bugs):
Hiding NPCs may get stuck in closets and will slide out very slowly (eg. on Meth).
Missalignment of head attachments during new surendering animations. This is particularly noticeable in the case of suspects wearing gas masks.
Installation: Copy *.pak files to "X:\....\Ready Or Not\ReadyOrNot\Content\Paks"