File information

Last updated

Original upload

Created by

Abaris

Uploaded by

Abaris6

Virus scan

Safe to use

About this mod

This tool provides a clean and efficient way to edit game parameters for Ready or Not by modifying the internal .ini files.
Whether you're looking to fine-tune the difficulty, tweak balance, experiment with modding behavior, or explore "cheaty" setups, this app gives you full control.

Permissions and credits
Mirrors
Changelogs
Donations
Nexusmods will apparently mark any of my uploaded .zip files as suspicious.
-> I'll always ask for manual reviewing, so if there currently is no file to download,
-> it will be there once the review process is done.

In the meantime, there will always be a
Google Drive Mirror (see directly above under "Mirrors").
Of course, I guarantee it's virus-free and VirusTotal always comes back negative.

Key features (v.1.5-beta):

  • Somewhat still convoluted, but still user-friendly editor for Ready or Not game parameters
  • Displays default values for easy reference
  • Automatic creation of .pak file for in-game use (no manual repacking needed)
    (Automatic selection of the target folder - plus manual fallback!)
  • Automatic saving/backup of your "build", if you'd like to load it back up anytime.
  • WIP: Importing of external mods' .pak files. Currently somewhat works, as long as it is an .ini mod.
=>
  • Useful for modding, challenge creation, AI difficulty customization, or fun experiments
  • Lightweight, portable, and self-contained — no Unreal Engine or external tools required


Usage:

  • Launch RoN_Editor.exe from wherever — no installation or specific path needed.
  • The tool will automatically load values from Ready or Not, if you have installed the game through Steam.
    If this fails, there will be a dialogue to manually select the Paks Folder.
  • Just change the parameters in their respective text box.
  • Changes are instantly saved to the local .ini file.
  • Hit Patch anytime to instantly make the .pak file pakchunk99_[yourselectedbuildname].pak for use in game.
    It will automatically be placed in the correct game folder: [automatically found path]/Content/Paks/
  • Hit Reset anytime to restore all values to their defaults.
  • If you want ANY changes to the configuration removed, just delete .../Content/Paks/pakchunk99-[yourselectedbuildname].pak in the game folder.
  • If you want to save a build, make sure to hit the respective checkbox before patching!
  • You can load a previously saved build by selecting it in the dropdown and hitting Load
  • WIP: You can now import any .pak file, as long as it contains .ini files. *** WORK IN PROGRESS ***


Currently known problems:

  • INI overwrites: Manually editing the .ini file while the app is running may cause inconsistencies unless the app is restarted.
  • May currently NOT be working at all, if you do not use Steam, have a pirated version of the game or aren't on Windows x64.
    (Possible workaround implemented: Manual folder selection)


Currently wished-for features that I might or might not implement (aka To-Do):

  • Edit stuff other than AI - For example, making breach shells do more damage, or making ceramic more durable, or giving the SPC-9 50 or 100 round
    magazines etc. 


FAQ:

- Q: How was this tool created?
   A: I coded the thing (after wanting such a tool but not being able to find one) with Visual Studio 2022 in C#, using Windows Forms App in .NET Framework 4.8.

- Q: Are you going to include functionality XYZ in the future?
   A: Probably not - see "Support".

- Q: Will this mod (aka the .pak file) clash with other mods?
   A: Yes! A mod like https://www.nexusmods.com/readyornot/mods/5550 ("Swat Health") will be overwritten by this mod. Other mods may already have edited the AILevelData.ini - and since Pakchunk99-Text.pak gets loaded AFTER all other pakchunks (hence the 99) it overwrites any previous changes.

- Q: Could I fuck up my entire game installation using this tool?
   A: No, you can easily undo any changes by deleting the created .pak file.

- Q: Can I get some sort of banned for using this tool?
   A: Well, I can't say for sure. I would NOT use this mod in multiplayer for obvious cheaty reasons - although it technically should work for all players if they have the exact same .pak file installed. There doesn't seem to be a dedicated anticheat system included and RoN doesn't use Steam's VAC. Sooo...

- Q: What does XY = 0.025 mean ?? What if I change it to 25.0 ? But when I change it to 0, then the game crashes....?
   A: Trial and error, as of now, unfortunately, as there isn't too much documentation on these. You could share your findings in the comments.


Support:

Currently, I'm in a very chaotic part of my life, so unfortunately there will be no support at all.
It's just not managable for me.
From time to time, expect some little updates - maybe.
Other than that - RoN Editor is delivered "as is". Have fun!


Support ME?:

No, no, no. If you however wish to contribute to something even more useful than modding,
give to "Doctors Without Borders" (just like 100% of my Mod Donation Points go there).


.