About this mod
This tool provides a clean and efficient way to edit game parameters for Ready or Not by modifying the internal .ini files.
Whether you're looking to fine-tune the difficulty, tweak balance, experiment with modding behavior, or explore "cheaty" setups, this app gives you full control.
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-> I'll always ask for manual reviewing, so if there currently is no file to download,
-> it will be there once the review process is done.
In the meantime, there will always be a Google Drive Mirror (see directly above under "Mirrors").
Of course, I guarantee it's virus-free and VirusTotal always comes back negative.
Key features (v.1.5-beta):
- Somewhat still convoluted, but still user-friendly editor for Ready or Not game parameters
- Displays default values for easy reference
- Automatic creation of .pak file for in-game use (no manual repacking needed)
(Automatic selection of the target folder - plus manual fallback!) - Automatic saving/backup of your "build", if you'd like to load it back up anytime.
- WIP: Importing of external mods' .pak files. Currently somewhat works, as long as it is an .ini mod.
- Useful for modding, challenge creation, AI difficulty customization, or fun experiments
- Lightweight, portable, and self-contained — no Unreal Engine or external tools required
- Launch RoN_Editor.exe from wherever — no installation or specific path needed.
- The tool will automatically load values from Ready or Not, if you have installed the game through Steam.
If this fails, there will be a dialogue to manually select the Paks Folder. - Just change the parameters in their respective text box.
- Changes are instantly saved to the local .ini file.
- Hit Patch anytime to instantly make the .pak file pakchunk99_[yourselectedbuildname].pak for use in game.
It will automatically be placed in the correct game folder: [automatically found path]/Content/Paks/ - Hit Reset anytime to restore all values to their defaults.
- If you want ANY changes to the configuration removed, just delete .../Content/Paks/pakchunk99-[yourselectedbuildname].pak in the game folder.
- If you want to save a build, make sure to hit the respective checkbox before patching!
- You can load a previously saved build by selecting it in the dropdown and hitting Load
- WIP: You can now import any .pak file, as long as it contains .ini files. *** WORK IN PROGRESS ***
Currently known problems:
- INI overwrites: Manually editing the .ini file while the app is running may cause inconsistencies unless the app is restarted.
- May currently NOT be working at all, if you do not use Steam, have a pirated version of the game or aren't on Windows x64.
(Possible workaround implemented: Manual folder selection)
Currently wished-for features that I might or might not implement (aka To-Do):
- Edit stuff other than AI - For example, making breach shells do more damage, or making ceramic more durable, or giving the SPC-9 50 or 100 round
magazines etc.
FAQ:
- Q: How was this tool created?
A: I coded the thing (after wanting such a tool but not being able to find one) with Visual Studio 2022 in C#, using Windows Forms App in .NET Framework 4.8.
- Q: Are you going to include functionality XYZ in the future?
A: Probably not - see "Support".
- Q: Will this mod (aka the .pak file) clash with other mods?
A: Yes! A mod like https://www.nexusmods.com/readyornot/mods/5550 ("Swat Health") will be overwritten by this mod. Other mods may already have edited the AILevelData.ini - and since Pakchunk99-Text.pak gets loaded AFTER all other pakchunks (hence the 99) it overwrites any previous changes.
- Q: Could I fuck up my entire game installation using this tool?
A: No, you can easily undo any changes by deleting the created .pak file.
- Q: Can I get some sort of banned for using this tool?
A: Well, I can't say for sure. I would NOT use this mod in multiplayer for obvious cheaty reasons - although it technically should work for all players if they have the exact same .pak file installed. There doesn't seem to be a dedicated anticheat system included and RoN doesn't use Steam's VAC. Sooo...
- Q: What does XY = 0.025 mean ?? What if I change it to 25.0 ? But when I change it to 0, then the game crashes....?
A: Trial and error, as of now, unfortunately, as there isn't too much documentation on these. You could share your findings in the comments.
Support:
Currently, I'm in a very chaotic part of my life, so unfortunately there will be no support at all.
It's just not managable for me.
From time to time, expect some little updates - maybe.
Other than that - RoN Editor is delivered "as is". Have fun!
Support ME?:
No, no, no. If you however wish to contribute to something even more useful than modding,
give to "Doctors Without Borders" (just like 100% of my Mod Donation Points go there).
.