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- Ready or Not Here I Come AI Realistic Mod Pack (DLC2 Ready)
Ready or Not Here I Come AI Realistic Mod Pack (DLC2 Ready)
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Version0.0.1
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File information
Last updated
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Created by
AHappyFigTreeUploaded by
ASadFigTreeVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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This is my newest rework of my original Terrorist Hunt mod that is now completely compatible with the Adam Update. Expect highly aggressive and Highly skilled AI Suspects as you engage in intense firefights going John Wick Style. Have fun!
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This mod bundle compiles all game mode bundles with all the difficulties as well as the newly created Damage Rebuff mod into one single package. This is for all of my supporters that have enjoyed all of the content I have released. Thank you to everyone!
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This Mod bundle includes all my files including both difficulties of the Extreme Tactical and Terrorist Hunt game modes. There is also the standalone Scoring System, Collision Reduction, and Damage Rebuff with Dismemberment mod as well. Enjoy!
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This mod allows all Base players to no longer get stuck up on each other when flowing through doorways. The collision hitbox has also been reduced to a point where interacting with the environment feels more immersive. All players will want this mod!
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Concealed Tactical has the following: Lower Suspect count, suspects are more likely to surrender, accuracy de-buffs and less likely to spawn with an initial weapon.
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This is my newly released standalone version of the Damage Rebuff mod. This mod helps balance all of the ammunition caliber to be much more effective at neutralizing all armored and non-armored targets. This mod is 100% compatible with Vanilla gameplay.
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This standalone mod allows for more realistic expectations of how ammunition caliber would neutralize a Suspect. There is also a chance for Dismemberment that will cause heads to explode and body parts to disappear in a brutal display of violence.
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This is my newly reconfigured Damage Rebuff where all weapons will feel much more effective at neutralizing any enemy. Base Players have added health to combat the higher damage values to provide a fair and balanced fire fight with AI Suspects. Have fun!
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This newly made mod allows for dismemberment using any weapon in the game. There is nothing more satisfying than using the shotgun in the game now. Be aware though that your Swat teammates can also experience the same demise.
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This is my completely reworked door-kicker mod that is 100% compatible with the Adam Update. Base players can easily kick open doors and they now swing at wider angles than the original 90 degrees.
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This is my newest mod that allows you to kick open any type of unlocked door and it will kick open every time. All locked doors will always take 2 kicks, but you never have to worry about breaking your legs. Have fun!
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Extreme Tactical comes with the following: Medium Suspect count, more aggressive and extreme behaviors, less accurate at distance.
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This is my newly configured Extreme Tactical game mode where the AI Suspects are very suppressive with mild aggression. AI are much more compliant unless provoked or not handled with proper CQB Swat Tactics. Engage with caution and play smart. Have fun!
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Free Tactical is meant to be played as fast and intensive as possible. AI Suspects will be heavily inaccurate and it has the largest suspect count of all the game modes. Expect extremely intense suppression and high intensity firefights!
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The Free Terrorist Hunt game mode is supposed to feel as close to experiencing a John Wick firefight as you can get in Ready or Not. This game mode is perfect for all the fast-paced high octane run and gunners in the community.
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This is my newest full mod bundle, which includes all my mods in a single zipped file and is a token of my appreciation for my all my supporters who love the work and content I am able to bring to this game. Thank you for being the greatest!
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Hardcore Tactical comes with the following: Aggressive AI Suspects, hyper-accurate, difficult firefight situations, Higher Suspect count, and faster fire rate.
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Hardcore Tactical is my newest tactical game mode where the AI Suspect count has been reduced to lower numbers, but the AI experience is very similar to the Ludicrous game mode. Expect all AI Suspects to be very deadly and using precise CQB tactics.
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The Hardcore Terrorist Hunt game mode is an action-packed sequence of firefights with 25-30 suspects depending on the map size. Expect AI Suspects to be hyper-aggressive similarly to the Ludicrous Terrorist Hunt game mode only the suspect count is less.
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Inconceivable Terrorist Hunt comes with the following: High Suspect count, No Civilians other than forced objective Civilians, Hyper-Aggressive and Hyper-Accurate AI Suspects, very unexpected behaviors including dead-checking Base players.
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Ludicrous Tactical is the final Tactical AI Configuration that will provide one of the most extreme survival challenges for almost every player. It is highly recommended that 5 or more player lobbies are used to get the most fun out of the experience.
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Ludicrous Terrorist Hunt comes with the following: Very challenging AI Suspects, High Suspect count, Hyper-Accurate and very aggressive behaviors, and no Civilians other than forced objective Civilians.
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Ludicrous Terrorist Hunt is my newest game mode that is the hardest challenge of all the Terrorist Hunt game modes. Parties of 5 or more players is highly recommended to engage these fierce and chaotic AI Suspects. Only the strong will survive.
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This my newest game mode that introduces Military Simulation room clearing and tactics in order to properly survive through the missions. The AI Suspects are much more resilient to shouts for compliance. Use lethal force when necessary.
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Military Tactical comes with the following: High Suspect Count, unexpected flanking behaviors, accurate at medium range, a little slower reaction speed, and a little less likely to surrender.
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This game mode will require precise CQB precision and tactics. AI Suspects will be extremely aggressive, take a lot of hard corners and be very precise with their aim at close to medium ranges. AI Suspect count has been increased.
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This game mode will require precise CQB precision and tactics to survive. All AI Suspects will be extremely deadly. Parties of 5 or more players would be highly recommended. In Game Menu and having More Slots is a must.
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This is the file that compiles all of the game modes in one zipped file for all my supporters. Version 1.1.1 is out now to fix some AI behaviors that were changed after the March Content Update. Prefire difficulty (Terrorist Hunt exclusive) out now.
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Heed this warning: This AI Mod is extremely difficult and will cause a ton of restarts if not played with extreme tactics and perfect execution of teamwork. The AI Suspects are so dangerous that this will give people PTSD.
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This is the official Tactical mod for the new Ready or Not update! This mode comes with 4 different suspect counts as an Easy difficulty.
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Heed this warning: This AI Mod is extremely difficult and will cause a ton of restarts if not played with extreme tactics and perfect execution of teamwork. The AI Suspects are so dangerous that this will give people PTSD.
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This mod bundle includes harder AI Suspects that will never surrender and fight to the death no matter what is thrown at them. All AI suspects should be neutralized with lethal force. No one should be left standing.
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This is my newly introduced difficulty that is an extreme challenge to survive each playthrough with teams of 5 or more players. Only the most tactically advanced players may stand a chance against these superhuman AI Suspects with no Civilian casualties.
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The New Scoring System mod introduces changes to how players earn points through all the game types during missions. Mission objectives have been modified to be more fair when dealing with armored suspects and how they are ultimately awarded points.
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This is the official update for my Terrorist Hunt game mode! Expect no Civilians and all Suspects are armed and dangerous with no expectation to surrender. It's an all out fight to the death!
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Heed this warning: This AI Mod is extremely difficult and will cause a ton of restarts if not played with extreme tactics and perfect execution of teamwork. The AI Suspects are so dangerous that this will give people PTSD when peeking corners.
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This is my newly added Terrorist Hunt difficulty that will be one of the most intense and extreme survival playthroughs. Caution is advised for the feint of heart to face-off against these terrifying AI Suspects. The Ultimate kill or be killed experience.
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This mod bundle includes harder AI Suspects that are quicker to react and very dangerous at close range CQB. Extreme tactical precision and execution of CQB tactics will be needed to complete this playthrough.
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This is the official mod for the new Zombie game mode. All zombies are absolutely terrifying with extremely aggressive and unpredictable behaviors that will keep you on edge the entire playthrough!
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This mod is recommended to run with the Terrorist Hunt game mode due to the higher suspect count. The firefights require more ammunition to deal with very tense situations and longer firefights in general. There is a file to choose 25, 30, or 50 slots.
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This newly configured scoring system allows for better and more realistic expectations of the Swat officers. There won't be any need to collect any evidence after the aftermath of a firefight and no more concern for Unauthorized Use of Lethal Force!
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This standalone mod makes it so that any AI Suspect no longer has the functional capability to surrender in game. The only time this may occur is when a C2 explosive is detonated near them and they survive. Best played with the Terrorist Hunt game modes.
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This is one my newest additions that fully disables the surrender animation for both Suspects and Civilians in the game. This file is for the run and gun players that want to face against AI Suspects that do not value their life and only want to kill.
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This is my newly configured file that removes all Suspects from every map and mission. The purpose of this mod is to either be used as a sandbox experience to learn the map or for use with the newly concepted PvP game mode. Doesn't work with any AI Mod.
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This is the end all be all of Ready or Not when it comes to difficulty and a high suspect count. No one strategy will work and only the veterans of Ready or Not may have a chance to survive the missions. Not for the feint of heart.
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Real Tactical comes with the following: Low Suspect count, less accurate at distance and more aggressive when threatened, more realistic behaviors and AI Suspects have a higher chance to surrender on sight.
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Back by popular demand, The Real Tactical game mode allows more realistic AI Suspect count on each map and mission while increasing the Civilian count. This will allow for even more intense firefights and using good CQB tactics to avoid loss of life.
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Real Terrorist Hunt comes with the following: Low to Medium Suspect count, Civilians, traps, more accurate AI Suspects, slightly slower reaction time than most Terrorist Hunts.
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Back by popular demand, the Real Terrorist Hunt brings very deadly AI Suspects with a higher Civilian Count. Firefights will be much more intense and back and forth while Civilians may get caught in the crossfire.
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Inspired by Official Invictus, this newly configured mod allows the most immersive and roleplay-based experience you can get in Ready or Not to date. This mode is perfect for people that want to play as slow and methodical as possible.
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This newly configured Terrorist Hunt game mode allows for the Base player to feel like John Wick. AI Suspects are heavily inaccurate, but offer really intense and engaging firefights between the player and suspects.
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The purpose of Singleplayer Tactical is to play with the Swat AI only. The file has been amended to improve the Swat AI to work more efficiently while enjoying all the benefits and difficulty of the Real Tactical behaviors and Suspect count.
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The purpose of Singleplayer Terrorist Hunt is to play with the Swat AI only. The file has been amended to improve the Swat AI to work more efficiently while enjoying all the benefits and difficulty of the Real Terrorist Hunt behaviors and Suspect count.
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Slow Tactical comes with the following: Hyperactive AI Suspects to sound, more aggressive behaviors when alerted, less accurate and more intense firefights.
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Terrorist Hunt comes with the following: Medium to High Suspect count, two modes to choose Civilians or no Civilians other than the forced objective Civilians, hyper-aggressive and more accurate AI Suspects.
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This is the new and improved Terrorist Hunt game mode. Expect to fight a lot more higher suspect count that includes a lot of flanking, ambushing, faster fire rate, and a little more accuracy based on the Suspect type. Tactical precision is recommended.
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Unreal Terrorist Hunt comes with the following: Very High Suspect count, super aggressive AI Suspects, hyper-accurate and hyper-reactive, AI Suspects are much more to create group firefights and beckon to each other to ambush Base players.
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This is my newest Test file for the Supporter's Edition that is very streamer mode friendly. This mode includes all the AI setting adjustments, but really balances the overall suspect count to the field of the map size.
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This is my newest game mode that allows for more than 5 players to enjoy the explosive action and have a serious inclination to wanting pain and suffering at the highest degree. There is no getting away from these AI when running out of ammo. Have fun!
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This is my newest game mode where all Suspects and Civilians are wearing bomb vests. It is absolutely crucial that players do not get to close to these volatile AI as there will be a huge explosion that follows. Bring plenty of ammo. Have fun!
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This Mode introduces a more unique experience where compliance is key to beating the missions. AI will have a higher chance of complying to your shout commands, but watch out they may not stay down for long if you aren't training your gun on them!
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This is a much more challenging version of the experimental zombie mode and is typically a LOT more fun with 10-players rather than the original 5-player stack. Version 1.1.0 fixes an AI Pathing issue after the March Content update. Have fun!
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This game mode is just an overall blast to play with friends. I recommend you download the More Ammo mod from QuantumNuke75. Version 1.1.0 fixes an AI Pathing issue after the March Content Update where all AI were standing still. Have fun!
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This is my newest 10-player zombie mode where all knife wielding suspects are now wearing bomb vests! This mode is going to be extremely difficult and probably not nearly as fun as the 5-player mode. This will be for people that love a good challenge!
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This is my new 5-player Zombie mode where all knife wielding suspects are wearing bomb vests! This mode will be a huge blast, but make sure that it's not directed toward you or you will most likely die. Have fun!
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This is the newest Hard Difficulty for the Multiplayer bundle. AI Suspects will act more aggressive like military trained soldiers. Expect very intense firefights where any room clear could end up with someone getting killed.
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This is a general guide on how to properly install the Mod into your Paks Folder. Installation is very easy with a greatly reduced file size!
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Download for the Tactical Hard Mode Difficulty Setting. This setting is for the less experienced players that are looking for a more fun and immersive tactical playthrough. The latest update reduces the final size greatly for easier downloading!
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This is my brand new difficulty that finally emphasizes the realism in my AI Modpack. This mode comes as close as I can possibly get to incorporating an immersive experience in playing Ready or Not including reduced accuracy and more suppression fire.
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This mode provides a much more tactically difficult experience with more intense scenarios and dynamic AI interaction. The latest update greatly reduces the file size for easier downloading!
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After several days of testing, I have finally figured out how to make Ludicrous Difficulty 100% tactically possible using any less-lethal weapon. This will create even more intense situations adding Civilians to the mix and extra traps. Have fun!
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This is my newest real mode difficulty that has less punishing suspects and more intense gun fights. Tactical precision will be required because Swat health has been greatly reduced to punish aggressive players that get caught in the gun fire.
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This is the newest easy difficulty that has been created to date for this mod pack. All players will enjoy intense firefighting from long, medium, and close distances without the overall fear of getting killed (although it's still possible). Have fun!
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This new difficulty is a much more dangerous and difficult playthrough than the original AI that are in the game. Extreme precision and tactical strategy is needed to survive the smaller suspect count. Teams of 5 or less can play this difficulty.
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This new difficulty simulates the same challenges as the Real Difficulty, but now there are more suspects and civilians players have to deal with during their playthrough. This allows larger groups of 5+ teams working as a huge unit to clear the mission.
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This is my newest Singleplayer bundle that comes with the following files: Singleplayer Roleplay , Singleplayer Extreme, Singleplayer Hardcore, and Singleplayer Ludicrous.
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This is my newest Singleplayer bundle that comes with the following files: Singleplayer Roleplay , Singleplayer Extreme, Singleplayer Hardcore, and Singleplayer Ludicrous.
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This mod provides an intense run and gun firefight shootout. You will need to have very good aim to beat these aggressive AI bots.
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This brand new difficulty incorporates very intense firefighting without the fear of being gunned down across the map. These AI have been tweaked to provide a more immersive experience, but still being quite challenging close range. Have fun!
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This mod requires a very high degree of tactics and aim, which is incredibly difficult to complete the playthrough. Expect a lot of frustration, fun, and restarts. Mainly restarts. Expect more suspects than you may be used to running. Bring extra ammo too
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This is my newest Terrorist Hunt Difficulty that adds the most intense and extreme experience in Ready or Not to date. This difficulty is for the true elites that have to peek each and every corner while making the slightest noise possible! Have fun!
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This is the newest Terrorist Hunt Exclusive difficulty that has both max Suspects and Civilians. This easy difficulty would be best played with more than 5 players because it is absolute chaos and the AI are more likely to overflow an area. Have fun!
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This new exclusive difficulty allows Terrorist Hunt to feel extremely dynamic with faster pace firefight sequences. All doors will be unlocked and there will be a 50% chance of doors being open during the playthrough. Finally there are no traps. Have fun!
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This is my new Terrorist Hunt mod. You have less health and can barely take any hits to give it a more realistic feel when making mistakes. AI are also much less punishing, but getting caught in their line of fire won't be good. Have fun!
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This is the newest easy difficulty to playing the Terrorist Hunt mode. AI are much less accurate now and there are max suspects to make the game very intense and fun for all newer players looking for more than the original playthrough. Have fun!
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This new difficulty is a much more dangerous and difficult playthrough than the original AI that are in the game. Extreme precision and tactical strategy is needed to survive the smaller suspect count. Teams of 5 or less can play this difficulty.
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This new difficulty simulates the same challenges as the Real Difficulty, but now there are more suspects that have been added to the Terrorist Hunt mode. This will allow teams with more than 5+ players to enjoy all the intense action. Have fun!