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BlackRock1207

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BlackRock1207

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About this mod

Overhaul for SWAT unit's armour materials.

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This mod changes the materials of armour in the game for Players and AI SWAT units only. 

Kevlar:
This material now gives a boost to movement speed (+25% increase up from 0)
Introduced durability scaling (starts with 75% damage reduction and weakens with every shot down to a minimum of 25% damage reduction)
"Armor class" is now 4 (up from 3. Suspects wearing aramid soft body armors have an "armor class" of 4. This brings SWAT's kevlar on par with the suspect's kevlar)

Ceramic:
Can be shot 5 times before breaking (up from 4)
Provides 100% damage resistance until broken. Once broken, is replaced with Kevlar (vanilla behaviour as of Ready or Not's 1.0 update)
"Armor class" is now 6 (unchanged as of Ready or Not's 1.0 update)

Steel:
0% chance to spall (down from 100%. The spalling effect creates a low damage 360 degree AOE effect ~2.5 meters around the wearer of the steel plates. Basically spawns a super weak frag grenade on you every time you're shot while wearing steel. This change removes that behaviour completely.)
Movement speed penalty made slightly stronger (was -23%, now -25%)
Introduced durability scaling (starts with 95% damage reduction and weakens with every shot down to a minimum of 50% damage reduction)
"Armor class" is 6 (unchanged)