Silent Virtues Trainer - this is a trainer menu where you can do and control a good bit of things in the game, spawn vehicles, change weather, spawn peds, give yourself weapons, inf ammo, change outfits, etc
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you make a video on this, all I ask is you list the credits and possibly link to only my links for the mod! Don't re-upload my files.
File credits
Mars (Im Foxxyyy) - menu developer, natives, tools, + alot more Sockstress - menu developer & help, natives, etc CabooseSayzWTF, menu developer, natives, etc Cain532 - help on older rdr projects JamesTwt - help on older rdr projects FuhzBot/Connor - help on older rdr projects RouletteBoi - help on older rdr projects GLITCHED MATRIX - help on older rdr projects + car fix for pc xTheDevilRazedMe - help on older rdr projects
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Changelogs
Version v0.2
1. Hopefully menu shouldn't flicker as much. If it still flickers alot for some people, sorry not much more I can do to adjust this. It will still flicker with objective text and stat messages. I can't block those as I personally use them in the menu as helper prints in some functions.
2. Adjusted Teleport To Waypoint - It should work better now. However I do not currently have a fix for the death messages and mission fail during certain events/story progression. This same issue applies to teleports.
3. Give Weapons should no longer give you the invalid rifle. If you have the invalid rifle (which is a bow btw), saved to your save, this should now remove it. Just be sure to save your game.
4. FPS/Coords will no longer display in the left/right menus. It will also no longer display if free camera is active.
5. Actual Undead version of the script has now been ported over to pc. You will see different options when playing undead nightmare. (zombify self, zombify spawned peds, undead horse fx for mounts, etc) I had to shorthand alot of helper text, removed the cutscene player, removed anim set changer (the walk style). For the unknown and very much unaware, the compiler we use for actual wsc scripts (sc-cl) has alot of issues with rdr1, so we are very very limited on what we can and can't do, so with that said. The scripts are at max before they break. No more can be added to the base scripts.
6. Added a Add-On menu script. - Due to (#5), so since we are limited script space wise, a add-on script was made on switch and ps4 (where silent virtues came from). It has now been ported to pc as well. This add-on script contains the Cutscene player, and the Object Spawner. Normal Story script still has the old cutscene player as well as the old object spawner. (i'm just lazy and didn't feel like removing the old versions from that script) The new cutscene player doesn't name all of the cutscenes, it instead now list the "cutscene parts", I have supplied a cutscene part list which is heavily undocumented. The new object spawner has a few more models (I have not tested every single one of them), as well as a basic rotate system. I was never good with the math for this. So this is as far as this object spawner got. You can also self define a object if you know the name, however I never came up with a good "backspace" function for the text input. So if you mess up, you will have to scroll and re-type the object, sorry. This was more a PoC more than anything. You can launch this script from the script loader menu, it will be script 1.
Version v0.1
Initial Release
0.3 is now released and has been ported to scripthook. The menu is a w.i.p so expect bugs, issues, and features missing. Some things aren't working 100% correctly right now, hence why features are missing. If you miss some of the features you are always free to use the wsc 0.2 script version. Updates will come when they come.
You will need ScriptHookRDR to use 0.3 and higher You will need the Drivable Car files if you want to drive the car/truck
Yeah so my entire description got deleted, whoops....
Spoilers were not wanting to work and all that mess. Anyways 0.2 version of the menu was a WSC script. You had to modify your rpf or use the pre-modded rpfs. The WSC version has alot more options. We are working on getting all mod options ported to scripthook, it might be awhile so bare with us as we try.