Although little Question: Will it still be possible to use all the ingame hair with your mod? Like using you mod and giving John for example side parted fade or swept back fade?
Also can i still add it to the game without breaking anything when i´m already in chapter 3?
i may just be stupid but at least in the epilogue one missions when you can't change clothes yet, my john still looks a little big using jmrp. i hope this fixes that if it's actually a problem and not my eyes tricking me into thinking jmrp isn't working i was supposed to be using 1.00 fitment too :skull: also will the problem that jmrp had where the neck and torso don't properly fit have a weird cutoff in terms of paleness be fixed with this mod? and will there be whyem dlc and / or extended player animation compatibility?
Will this be safe to add midgame? I think if it's only textures and animations then In think it should, but IDK what this mod will be changing, nor do I know much about modding RDR2 in general.
Yep, that'd be the mod I've been posting screenshots of. I know the full JMRE situation, as I'm friends with the previous devs, but I obv won't go into details. Just know that TOR will be out sooner than JMRE 1.1, I swear on it. No confirmed eta though, keep that in mind
TOR will have a bald cap/scalp cap, It will have Hair/beard models, New hair/beard textures, New face textures, New body textures, Resized fitment for John that doesn't need a script, New head models. New stitching models, New eye textures, Right parted and left parted swapped so it can be in epilogue 1 missions, Some beta John hair models for other styles
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Although little Question: Will it still be possible to use all the ingame hair with your mod? Like using you mod and giving John for example side parted fade or swept back fade?
Also can i still add it to the game without breaking anything when i´m already in chapter 3?
i may just be stupid but at least in the epilogue one missions when you can't change clothes yet, my john still looks a little big using jmrp. i hope this fixes that if it's actually a problem and not my eyes tricking me into thinking jmrp isn't workingi was supposed to be using 1.00 fitment too :skull:also will the problem that jmrp had where the neck and torso
don't properly fithave a weird cutoff in terms of paleness be fixed with this mod? and will there be whyem dlc and / or extended player animation compatibility?Great work by all involved, thanks for posting.