About this mod
A new wildlife project to enhance your wilderness experience!
- Requirements
- Permissions and credits
- Changelogs
[0.1 FEATURES]
- Increased spawn factor to all wildlife. (aquatic, flying and ground animals.)
- Range increased to which how far birds spawn. (this is to be tested more, but if you see any changes, let me know.)
[0.2 FEATURES]
- Improved bait system. (increased attraction distance, length of effectivity and reduced delay of animals being dispatched).
[0.3 FEATURES]
- Changes to wildlife spawns. (Better values than 0.1).
- Improved flock and herd system. (Increase amount of birds their are in a flock, increased spawns of flocks and herds. Their is a lot more I've tweaked, however these are the main edits).
- Improved scavenger system. (Predator Animals (mostly scavenging birds) are more eager to feast on animal carcass's and more scavengers can be allowed to feast on a carcass at a the same time).
[0.4 FEATURES]
- Even better scavengers. (Will come more often than before)
- Distance to which different species of animals are close to each other is significantly lowered. (Enjoy an even more vast wilderness).
[0.5 FEATURES]
- Different types of animals are closer to each other than before! (I've worked closely with these values so should work way better than 0.4).
- Animals get hungry quicker
- A few more tiny edits
[0.6 FEATURES]
- Herd animals will wander a lot more rather than just be eating, drinking or just being idle without the players intrusion.
- More animlals affected from being more hungry.
- Non horse animals that follow npcs (pretty much just dogs) will stick more to them, so they dont wander off too much.
- Birds are more likely to land and chill on the ground for a bit.
- Flocks and herds will keep together longer until they stray away from each other.
- Animals are spooked longer, making it a bit harder to hunt, but more realistic.
- Animals will face the player longer before deciding that you are a threat.
[0.7 FEATURES]
- Even more improved flock system for land animals (Bigger chance for flocks to occur depending on the certain actions they are making).
- Improved Feeding system (animals search for further and longer for places to feed/drink).
- Improved overall animal behaviour (Animals are more frequent to do more actions such as resting, sleeping, sniffing around, wallowing, digging, howling, hunting prey and more).
- Improved animal reactions to hunting (Animals can detect you easier, making it more difficult for you against prey and predator animals).
IM BACK! newer versions coming soon ;)
FAQ:
Does this hit performance? - Honestly, idk. I haven't seen anything impactful, but check yourself and see how it goes.
What's to come? - Currently looking at animal reactions, so keep a look out!