About this mod
Lemat, Evans, M1899 pistol, and Online Weapons now included + Realistic Weapons Overhaul!
- Requirements
- Permissions and credits
- Changelogs
(The Navy Revolver is being used here)
To access Online weapons (Navy Revolver and Elephant Rifle):
You would need a mod that adds these guns into story mode (Ex. Red Dead Offline), and a mod that unlocks online content is needed, recommended mod is LITE MULTIPLAYER ASSET ENABLER.
When playing with RDO/Whyem always have this mod prioritize/Overwrite, as the weapons.ymt are already merged.
All adjustments made are kept in thought to be as realistic as possible (Reload speeds, Fire rate of fannable revolvers, semi auto pistols, etc) But still making Arthur and John the world record holders 🤪🤪 and have the toughest wrists on the planet to withstand the recoil.
MAIN CHANGES:
- Fire rate greatly increased on all guns.
- Reload speed greatly increased by pure speed or by bullets per load, on all guns.
- Weapon damage (scales with ammo type), Camera recoil (scales with ammo type), and Bullet force revamped to match their IRL counterparts.
- Draw speed and Weapon Switching speed has been greatly increased.
- Reticle spread is greatly reduced.
- Camera FoV when aiming is increased on all guns for quality of life.
- Double barrel shotguns are now more realistic by drastically increasing the fire rate (since double barrel shotguns have separate triggers)
- Double Barrel guns reload with both bullets/shells going in, as well as the Double Action and Schofield Revolver (3 at a time for schofield).
UPDATES:
REVAMPED 1.1.2:
- AI Firerate thoroughly adjusted.
- Added a bit of firedelay throughout all semiauto guns, for AIs not to have crazy firerate.
(But still currently not recommended to pair w mods that add dual wielding to AIs, unless you want a challenge)
- Fixed Worn condition Navy revolver values not applying.
- General finetuning.
- Increased Lancaster Repeater ammo capacity from 14 to 15 to match its irl counterpart.
- Slightly decreased Cattleman Revolver firerate in deadeye for it to not bug sometimes.
REVAMPED 1.1.1:
- High Roller Revolver added back.
REVAMPED 1.1.0:
- Bow can now tag in deadeye up to 3 times, Improved Bow can now tag up to 5.
- Throwing knives can now tag up to 5 times, tomahawks up to 2.
- Shotgun slugs now have greatly reduced spread.
- Further decreased AI firerate across all guns, especially for double barrel guns.
REVAMPED 1.0.2:
- Slowed Double action revolvers for AIs.
- Cattleman Revolver recoil reduced.
REVAMPED 1.0.1:
- All Guns have now been renamed to their real life counterparts with their cartridge.
-Decreased a few longarms accuracy spread.
REVAMPED:
- Lemat, Navy, Elephant Rifle, M1899 Pistol, Evans are now Included and modded.
- Fixed Deadeye Painting Bug.
- Rebuilt the fire rate from the ground up to the 3 cocking values in weapons.ymt for a way smoother firerate look and feel.
- Weapon Damage, Bullet force, Camera Recoil strength has been changed depending on the real life main cartridge counterpart of each gun.
- Weapon Damage has been adjusted to be generally low as no one gets immediate brain death from a foot shot. Aiming at vitals is very much encouraged. Go for the balls.
- Weapon changes now don't rely on improved sights, it is at the very gun itself.
- AI is now not affected by this mod and will stay close to vanilla firerate.
- Weapon FoV has been retouched across the board.
- Each ammo type now has different Damage and Recoil.
- Double barreled guns now skip the second round's animation for a smoother look.
- Transported most changes into weapons.ymt (no more weaponcomponents and weapons_mp)
- Added back minimal spread bloom to guns to revert back some realism, while still catering to the quickdraw enthusiasts to be accurate.
- Pump action guns have more fire rate compared, as Arthur/John now has learned how to slam-fire.
- No more forced scope for sniper rifles.
- Sniper rifles can now tag people in deadeye.
- Evans Repeater can now tag up to 26 people in deadeye.
- Double barrel guns now have very very minimal delay when attempting to fire both shots.
- Reload speeds has now been reduced when dual wielding.
- Varmint Rifle and Repeating Shotgun now reloads 2 bullets at a time.
- Completely removes "fire delay", this one value makes Arthur/John completely idle for milliseconds, even when the gun has finished cycling, but a bit of delay is added to semiauto guns as Arthur/John cannot exactly guess the moment the gun is done cycling.
(They are more trying to wiggle their finger w the semi autos for the firerate)
Inspired from really fast firing videos on YT, you could say world records if it is.
INSTALLATION:
Extract the rar and drop "FGITW Revamped" into your lml folder.
RECOMENDED MODS TO PAIR WITH:
W.E.R.O by VolaticWolf. Use Auto Compatability Patch with version.dll for compatability.
Faster Deadeye by Hotpocket44. Very very satisfying when paired with this mod.
Penetration by WickedHorseMan.
Kiddo's Minimalist Loot Economy Overhaul Warning: Kiddo is not comptible w whyem/rdoffline. You don't need lower ammo limit if you pick this.
Lower Ammo Limit by bolmin70. So you don't just ammo dump on these poor folks, try 50 for each weapon.
UPCOMING UPDATE NEWS:
gettin into hunt showdown too much