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Changelogs
Version 1.1 HF
Bugfix: drop current player weapon function should be working now
Version 1.1
Added a key combo to drop current player weapon. Default is alt + x, but you can change it in the ini file
Resolved infinite ammo for scenarios and missions
Law NPCs have 2x the ammo amount you set and the dutch gang has 6x (limited by total ammo from a weapon mod)
NPCs are given their default loadouts weapons in scenarios and missions.
NPCs will try to use thrown weapons first after guns
NPCs below 30% health will drop their weapons when dragged, grappled or grappling
Bugfix: Removed the falling down condition fixing some mission NPCs not having any weapons
Bugfix: Dropped weapons should have better physics
Compatible with vanilla or any mod but required for Firearms Overhaul;
New in v1.1: Player can drop the current weapon on a key combination (default: alt + x, changeable in the ini file);
Limits and randomizes the ammo count for NPCs between 10 to 30 rounds by default. These values can be adjusted in the accompanying .ini file, which is generated upon the game’s first launch;
An NPC mounted on a horse with a saddlebag can resupply one more time with a random amount of ammo.;
NPCs will now reload one round at a time, taking longer and making gunfights fairer (sometimes reloading is skipped due to vanilla mechanics);
When their right hand or forearm is injured, NPCs will no longer be able to wield a weapon;
NPCs will drop their weapons when they run out of ammo (two-handed weapons only), fall to the ground, are injured, or die.
Just drag and drop the “whm.ammunation.asi” to your game’s root folder(where RDR2.exe is located).