Seeing how Custom First Person FOV and IronSight (1st person gun FOV fix) operated I combined only the FOV changes from the latter into one, changed all the FOV values for everything else, like wagons and stuff.
Includes the changes made by these 4 mods:
Remove Black Bars During Cutscenes, RemoveReticleSway, No Kill Cam Filter and Unlocked Interaction Camera
The cameras.ymt, has all the comments if you want to remove/restore these changes. In Notepad++ search for "<!--" Find All In Current Document. To find all the values changed.
Now easier to restore things, I added comments beside specific changes that other mods make.
You can search for these:
<!--UnlockInteractCamera-->
<!--RemoveReticleSway-->
<!--NoKillCamFilter-->
<!--RemoveBlackBars-->
and you'll find the corresponding line changes that these mods make.
If you don't want Unlock Interaction Camera, version 1.0.3 cameras.ymt doesn't have it. Download 1.0.3 and replace 1.0.4's cameras.ymt with it.
<UNK_MEMBER_0x55AAD59B/><!--<UNK_MEMBER_0x55AAD59B>killcamhonorchange</UNK_MEMBER_0x55AAD59B>-->
to<UNK_MEMBER_0x55AAD59B>killcamhonorchange</UNK_MEMBER_0x55AAD59B>
To have reticle sway:
<!--<Item>0xC9B22720</Item>-->
to
<Item>0xC9B22720</Item>
To have black bars in cutscenes:
<UNK_MEMBER_0xAE00384B value="1.77800000" /><!--<UNK_MEMBER_0xAE00384B value="2.35000000" />-->
to<UNK_MEMBER_0xAE00384B value="2.35000000" />
Not all cameras.ymt mods are included, if you wanted to have dueling be free-aim:
<ShouldUseLockOnAiming value="true" />
to<ShouldUseLockOnAiming value="false" /><!--<ShouldUseLockOnAiming value="true" />-->
Kind of WIP but I got bored of trying to document changes by commenting lines.
0xDDE2CF5A.ymt
for bugged binoculars0xC697C7A3.ymt
for bugged scopesEither use the install.xml from the version 1.0 or uncomment the lines in the newer one.
Some things for cross referencing.
UNK_MEMBER_0x6F3614CD = BaseFov
UNK_MEMBER_0x65514E96 = MaxZoomFov
UNK_MEMBER_0x4B67141E = MinZoomFov
UNK_MEMBER_0xEA09E204 = Fov
UNK_MEMBER_0xBC06ADE5 = AimFov
UNK_MEMBER_0x1F1D79FF = MaxBaseFov
UNK_MEMBER_0x779E3A1A = MinFov
UNK_MEMBER_0xD7809BB6 = MaxFov
UNK_MEMBER_0x52F7E2E8 = DefaultFov
UNK_MEMBER_0x070D528B = CameraFov
UNK_MEMBER_0x12E7A068 = FirstPersonAimFovMin
UNK_MEMBER_0x9BAE28DF = FirstPersonAimFovMax
I've only noticed the FOV zoom in during brawls. Currently investigating for a fix.