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Rededrunk

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Rededrunk

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About this mod

Make The Wild West Somewhat Wild Again!

Completely overhauls the law dispatch system to make it realistic and more aligned to the lore for 1907!

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This mod is a follow-up to the original Rededrunk's Realistic Law Dispatch Response. It is for the year 1907. It changes how law is dispatched (or in some cases not at all) in every single area of the game. This mod will make the game a much more dangerous but believable world.

Only use one version! Either the original (1899) or this version (1907), otherwise you will run into issues!

Spoiler:  
Show

This mod was made for the epilogue during the year of 1907. Please download the original Rededrunk's Realistic Law Dispatch Response if you are still in the main story!


Changes from the 1899 version are in BOLD.

[General]
  • Dispatched groups are no longer just lawmen
  • Some random groups of the region might show up to see what the commotion is all about
  • Dispatched groups are completely changed to make each area of the game feel real - See spoilers below for details, although, it might be more fun to find out in game!
  • Dispatched groups will vary in size and will be convincing
  • Dispatched groups have been fully customized from the type of horses and weapons they carry
  • More law enforcement than the 1899 version in most places, except in New Austin
  • Chance that dispatched groups do not come at all depending on circumstances
  • No more instant pop up of lawmen after a witness sees you
  • No endless waves
  • Distances matter - Depending on the location, it might take some time for groups to arrive
  • Train Robberies system changed
  • Search Radius increased further to balance out the time it takes for dispatched groups to arrive
  • Bounty hunter system completely overhauled
  • Gangs are less prominent than in 1899 version in most places, except in New Austin.
  • All of New Austin has now been included!
[Wanted]
  • Being wanted should be redefined for this mod. Being wanted simply means a group is aware of something going on in the area you're in. It does not specifically mean law enforcement are coming. Dispatched groups may come or not at all and will also vary. This is why it is recommended to turn Wanted HUD info off.
[Sound]
  • Removed the annoying witness and wanted sound. This way, it will be harder to tell if someone is running away as a witness and when a dispatched group is on their way, making it feel more immersive.
  • There is still a very subtle sound indicator of this, but it isn't as jarring as the vanilla.
  • I recommend using Ingame World Sounds Only mod for full immersion.
  • If you want those two sounds back, simply delete FRONTEND.awc in the mod folder.
[Train Robberies]
  • No more instant lawmen when you initiate a robbery
  • Time it takes for help to arrive will depend on the distance of the robbery from the closest town
  • Initial reinforcements will most likely be train personnel instead of lawmen
  • Small probability of interested parties coming to check things out
  • Lawmen will eventually show up after a moderate period
  • No more never ending waves
[Bounty Hunters]
  • Bounty hunter groups will be much smaller (no one wants to share your bounty with 8 other people!)
  • Bounty hunter groups will vary with possibility of bringing locals as guides
  • Bounty hunter groups will not just stop and disappear when you cross into another region if they are actively chasing you
  • Having a huge bounty could trigger random groups searching for you even in other regions
  • The amount of bounty you have on you will determine which groups might go out looking for you
  • Level 1 - Random individual or small group (thinking they can make a few bucks by collecting your bounty)
  • Level 2 - A group of amateur would-be bounty hunters (with very itchy trigger fingers!)
  • Level 3 - A group of professional bounty hunters with low chance of tracking dogs
  • Level 4 - US Marshals with moderate chance of tracking dogs
  • Level 5 - Pinkertons with high chance of tracking dogs
[Area Changes]
Are you sure you want to know most of these area changes? See spoiler below.
Spoiler:  
Show

Annesburg is a mining town dominated by the Jameson Mining and Coal Company, where the sheriff’s office serves more as a formality, reliant on Jameson’s staff. Workers come in to the town looking for additional work. Miners avoid conflict but will fight to protect their livelihoods.
  • Little to no law response.
  • Miners can become hostile.
  • Jameson and Train Guards are dispatched groups along with other law enforcement.
Armadillo is suffering from a cholera plague and most of its inhabitants are either dead or have moved away. The law rarely shows up due to fear of infection. The town is regularly harassed by the Del Lobo Gang.
  • Little to no law response
  • Residents will defend themselves.
  • Nearby Del Lobo Gang members might investigate in the event of a conflict.
Bayou Nwa is made up of bayous and swamps with the bustling city of Saint Denis to the east. While Saint Denis lies within Bayou Nwa, its police force rarely leaves the city, seldom venturing into the treacherous swamps. The area is incredibly dangerous, not only because of its wildlife but also due to its dangerous inhabitants.
  • Little law response.
  • Locals from Lagras and surrounding area might investigate in the event of a conflict.
  • Lower chance of the Night Folk equipped with bows showing up. They tend to run away if overwhelmed.
Beecher's Hope is the home of the Marston family since 1907
  • Rare law response
  • Traveler's might investigate in the even of a conflict.
Big Valley is a rugged, mountainous region, blanketed in forests and diverse landscapes. With Strawberry being the only nearby source of law enforcement and the area's somewhat difficult terrain, there are parts of the valley that rarely see the presence of the law.
  • Moderate law response from Strawberry and Blackwater.
  • Hunters or locals might investigate on the event of a conflict.
  • Bounty Hunters likely to come in the event of a conflict.
Blackwater has an organized law enforcement setup, including a uniformed police force similar to Saint Denis. There is no longer a heavy presence of Pinkertons after the downfall of the Van der Linde gang.
  • Swift law response from local law enforcement.
  • Locals might assist law enforcement.
  • Wagons of law enforcement may show up.
  • US Marshalls will assist if needed.
  • Rare chance Pinkertons show up.
Bluewater Marsh is one of the few regions devoid of population and civilization, largely due to its harsh environment. The law rarely ventures here, and it's rumored that the Night Folk use the area as hunting grounds, preying on unsuspecting travelers.
  • Little to no law response.
  • Possibility of random stranger coming to assist someone who may need help from you. 
  • Lower chance of the Night Folk equipped with bows showing up. They tend to run away if overwhelmed.
The Braithwaite family have died out and their manor overtaken by nature. The area now hosts friendly NPCs who've settled around the old docks, turning the remnants of the workers’ quarters into a modest fishing community and rebuilding their lives atop the ruins.
  • Little law response from Rhodes.
  • Locals will defend their growing community.
Caliga Hall is the estate and tobacco plantation owned by the Gray family, a prominent and influential presence in the town of Rhodes. The Grays are well-established, controlling key local institutions such as the Rhodes Parlour House and the Sheriff's Office. They maintain a large network of loyal men, often deputizing individuals who align with their interests and directives.
  • Law response from Rhodes under the Grays and deputized men.
Cornwall Kerosene & Tar refinery is completely abandoned and remains decrepit as a result of Eagle Flies' raid.
  • No law response.
Cumberland Forest, home to Fort Wallace, is a land steeped in purpose and vigilance. The U.S. Army maintains a strong presence, using the forest as a training ground and enforcing order. The occupation of this land serves a greater strategic aim—ensuring the Wapiti Indians remain north of its borders.
  • US Army is the only law response in this region.
  • US Army may use dogs to track you.
Emerald Ranch is a substantial and thriving cattle operation located in the eastern Heartlands, owned by the ruthless capitalist Eugene Wegner. Wegner is known for his aggressive tactics to undermine smaller farms in the region. The ranch benefits from its proximity to a nearby railway station, facilitating efficient livestock trading and contributing to its dominance in the industry. Additionally, it is rumored that the notorious Laramie Gang of 1907, originated in the Heartlands, played a significant role in bolstering Emerald Ranch's prominence and safeguarding its interests from potential threats.
  • Very long law response from Valentine with possibility of no response.
  • Ranchers will initially try to defend.
  • Nearby train station guards might come to assist.
  • Laramie Gang will come to protect the ranch from trouble.
Fort Wallace is a military fort located in Cumberland Forest occupied by the US Army.
  • US Army is the only law response.
Great Plains is characterized by its rolling hills, sparse vegetation, and a scattering of trees. Blackwater, the region's main settlement, serves as a hub of activity and law enforcement.
  • Moderate law response from Blackwater Police.
  • Trackers might assist police.
  • Group of bounty hunters might come.
The Grizzlies is a remote, snow-covered region where the law rarely ventures. The Wapiti tribe, once pushed from the Heartlands, was forced to settle here in these harsh lands, but they had to flee in 1899.
  • No law response.
  • Possibility of a small search group of bounty hunters might look for you.
The Heartlands is a vast expanse of plains, with rocky hills and cliffs to the north, scattered with ranches, farms, and homesteads. The people here will do whatever it takes to protect their land, often banding together to fight off criminals, as law enforcement is far and few between.
  • Moderate law response.
  • Farmers and Ranchers will come to aid witnesses before actual law arrives.
Lagras is a tight-knit settlement in the swamps of Lemoyne, just north of Saint Denis. With strong Creole and African-American roots, the community holds a rich cultural heritage. However, due to systemic racism, the US government offers no police protection, forcing the residents to defend themselves. In response, they’ve formed an African-American militia to protect their home from outside threats.
  • No law response.
  • Locals will defend themselves but will run away if overwhelmed.
  • Small African American militia will come and kill on sight in the event of conflict.
Manzanita Post is a very small settlement nestled in the Tall Trees region.
  • Long response from Blackwater Police.
  • Travelers might investigate in the event of a conflict.
MacFarlane's Ranch was temporarily handed over to hired ranchers after the family departed following the death of one of their own.
  • Hired ranchers will protect the ranch.
  • Small chance that horse riders show up.
Pronghorn Ranch is a new ranch, founded shortly before 1907 by David Geddes.
  • Little to no law response
  • Ranchers will fend off any troublemakers.
Rhodes is a small town, distinguished by its red earth and overseen by the Gray family. The town’s strength is bolstered by Caliga Hall, the Gray family’s grand estate and tobacco plantation.
  • Swift law response by the Sherriff's office and deputized individuals.
  • Train guards may come to assist with any issues.
  • Locals will take up arms and join against threats.
  • Reinforcements from Caliga Hall will come in wagons if necessary.
  • Lemoyne Raiders might investigate in the event of a conflict.
  • Over a very long period of conflict, reinforcements from Saint Denis Police will come to assist on horseback and stagecoaches.
  • Rhodes Lockdown - In the event of a lockdown, the Grays and a small group of Saint Denis Police will safeguard the town. Hired Bounty Hunter Mercenaries may also be present.
Ridgewood Farm appears to function both as a working ranch and a hub for the surrounding community.
  • Delayed law response
  • Nearby Del Lobo Gang members might investigate in the event of a conflict.
Roanoke Ridge is a remote, heavily forested region filled with rolling hills. It’s inhabited by the Murfree Brood, a group known for frequently roaming the area and attacking anyone who passes through. The ridge is also home to other locals just trying to survive. Due to its seclusion, law enforcement rarely ventures into this part of the world.
  • No law response.
  • Locals from Butcher Creek and surrounding areas will investigate in the event of conflict.
  • Murfree Brood is less likely to appear to scavenge whatever remains after a conflict.
Saint Denis, a city rapidly industrializing at the dawn of the 20th century, is dominated by sprawling factories and relentless progress. The Saint Denis Police Department stands as the city’s only law enforcement agency, yet it often turns a blind eye to the thriving underworld. At its helm is the Saint Denis Mob, an influential Italian crime syndicate whose power has grown unchecked. Ruthless and uncompromising, the Mob won’t hesitate to dispatch enforcers to protect their operations from interference.
  • Swift law response.
  • Saint Denis Boat Guards can come as reinforcements.
  • Saint Denis Mob might come if you stir enough trouble.
  • US Marshalls in wagons and horseback will eventually show up as last efforts of reinforcements.
Saint Denis North is comprised of small ranches and farmland as well as the slums of the city. With law enforcement slow to respond, this area has become a hotspot for criminal activity.
  • Slow and delayed law response.
  • Low-level criminals are often the first to respond to any signs of trouble, eager to protect their turf or exploit the chaos before the slow-moving law arrives.
Scarlett Meadows is a somewhat flat region with varying features that seems to have struggled in the aftermath of the Civil War. The Lemoyne Raiders remain a constant threat, fiercely territorial and vengeful, quick to launch attacks on anyone who crosses them or simply passing through their territory.
  • Little to no law response from the Grays.
  • The Lemoyne Raiders will come to investigate in the event of a conflict.
Strawberry, originally a quiet logging settlement, has expanded in recent years. The mayor plans to transform it into a resort town, with the backing of Blackwater. Its proximity to the city means any trouble could prompt Blackwater’s police to step in for assistance.
  • Timely law response from the Sherriff's Office
  • Bounty hunters might come by to investigate any escalated conflict.
  • Over a long period of conflict, reinforcements from Blackwater Police will come in horseback and wagons.
  • Small chance that Pinkertons from Blackwater might show up.
Tall Trees is a dense, forested region home to a single settlement, Manzanita Post. The Skinner Brothers are known to terrorize the area, dissuading local police from coming.
  • Little to no law response from Blackwater Police. If they come, it will be larger groups.
  • Travelers might investigate in the event of a conflict.
  • Skinner Brothers will investigate any escalated conflict.
Thieves' Landing is populated by members of the Del Lobo gang.
  • No law response
  • The Del Lobo Gang will fight off any trespasser.
Tumbleweed is the main settlement in New Austin. Constant harassments from the Del Lobo Gang and the presence of the unforgiving Sheriff Freeman has led to increased tension in town.
  • A small group of deputized citizens assists Sheriff Freeman.
  • Hired bounty hunters protect the town.
  • The Del Lobo Gang might investigate in the event of a conflict.
  • Reinforcements from Blackwater in wagons and horseback will eventually make their way due to escalated conflict.
Valentine is a growing livestock town, set apart by its isolation from nearby cities. While this gives it a unique charm, it also draws in criminals and drifters. US Marshals tend to pass through or set up camps nearby and in Fort Wallace as the western frontier slowly becomes civilized by the US government.
  • Would-be gunslingers in town won’t hesitate to take up arms if you stir up trouble.
  • Locals will defend themselves.
  • Over a moderate period of conflict, the US Marshals will come to support.
  • Over a long period of conflict, the US Army will down in scout units and Chuck Wagons to kill you or run you out of town.
  • Valentine Lockdown - In the event of a lockdown, the US Army from Fort Wallace is called upon and will safeguard the town as railway network and train station play a crucial role in transporting essential supplies to Fort Wallace. US Marshall's will also be on guard.
Wapiti Indian Reservation, nestled in the mountains of Ambarino, was home to a Native American tribe struggling against government encroachment and dwindling resources. They were driven out the years that followed after 1899.
  • No law response.
Other Areas
  • No changes to Guarma.
  • No changes to Sisika Penitentiary.

[Recommended Settings]
  • Minimap off - This makes it more exciting not knowing when a response is close by or where they are coming from and whether or not you're still in the wanted zone
  • Wanted HUD info off - Wanted Info may be on screen for a long time depending on response and will remain on screen until you leave a wanted zone. This is not a bug, the game does not take into account travel time of dispatched law like this mod does, as they pop up in seconds in vanilla. This info is almost useless in this mod and should be turned off.
  • If you want a more immersive and realistic experience, turn all HUD off except my Reticle Mod
[Installation]
Lenny's Mod Loader is required.
Place Rededrunk's Realistic Law Dispatch Response - 1907 Edition to RDR2 > LML

[Compatibility]
Not compatible with any mod that touches the same files
Do not use with the original Rededrunk's Realistic Law Dispatch Response

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