About this mod
Make The Wild West Somewhat Wild Again!
Completely overhauls the law dispatch system to make it realistic and more aligned to the lore for 1907!
- Requirements
- Permissions and credits
- Donations
Only use one version! Either the original (1899) or this version (1907), otherwise you will run into issues!
This mod was made for the epilogue during the year of 1907. Please download the original Rededrunk's Realistic Law Dispatch Response if you are still in the main story!
Changes from the 1899 version are in BOLD.
[General]
- Dispatched groups are no longer just lawmen
- Some random groups of the region might show up to see what the commotion is all about
- Dispatched groups are completely changed to make each area of the game feel real - See spoilers below for details, although, it might be more fun to find out in game!
- Dispatched groups will vary in size and will be convincing
- Dispatched groups have been fully customized from the type of horses and weapons they carry
- More law enforcement than the 1899 version in most places, except in New Austin
- Chance that dispatched groups do not come at all depending on circumstances
- No more instant pop up of lawmen after a witness sees you
- No endless waves
- Distances matter - Depending on the location, it might take some time for groups to arrive
- Train Robberies system changed
- Search Radius increased further to balance out the time it takes for dispatched groups to arrive
- Bounty hunter system completely overhauled
- Gangs are less prominent than in 1899 version in most places, except in New Austin.
- All of New Austin has now been included!
- Being wanted should be redefined for this mod. Being wanted simply means a group is aware of something going on in the area you're in. It does not specifically mean law enforcement are coming. Dispatched groups may come or not at all and will also vary. This is why it is recommended to turn Wanted HUD info off.
- Removed the annoying witness and wanted sound. This way, it will be harder to tell if someone is running away as a witness and when a dispatched group is on their way, making it feel more immersive.
- There is still a very subtle sound indicator of this, but it isn't as jarring as the vanilla.
- I recommend using Ingame World Sounds Only mod for full immersion.
- If you want those two sounds back, simply delete FRONTEND.awc in the mod folder.
- No more instant lawmen when you initiate a robbery
- Time it takes for help to arrive will depend on the distance of the robbery from the closest town
- Initial reinforcements will most likely be train personnel instead of lawmen
- Small probability of interested parties coming to check things out
- Lawmen will eventually show up after a moderate period
- No more never ending waves
- Bounty hunter groups will be much smaller (no one wants to share your bounty with 8 other people!)
- Bounty hunter groups will vary with possibility of bringing locals as guides
- Bounty hunter groups will not just stop and disappear when you cross into another region if they are actively chasing you
- Having a huge bounty could trigger random groups searching for you even in other regions
- The amount of bounty you have on you will determine which groups might go out looking for you
- Level 1 - Random individual or small group (thinking they can make a few bucks by collecting your bounty)
- Level 2 - A group of amateur would-be bounty hunters (with very itchy trigger fingers!)
- Level 3 - A group of professional bounty hunters with low chance of tracking dogs
- Level 4 - US Marshals with moderate chance of tracking dogs
- Level 5 - Pinkertons with high chance of tracking dogs
Are you sure you want to know most of these area changes? See spoiler below.
Annesburg is a mining town dominated by the Jameson Mining and Coal Company, where the sheriff’s office serves more as a formality, reliant on Jameson’s staff. Workers come in to the town looking for additional work. Miners avoid conflict but will fight to protect their livelihoods.
- Little to no law response.
- Miners can become hostile.
- Jameson and Train Guards are dispatched groups along with other law enforcement.
- Little to no law response
- Residents will defend themselves.
- Nearby Del Lobo Gang members might investigate in the event of a conflict.
- Little law response.
- Locals from Lagras and surrounding area might investigate in the event of a conflict.
- Lower chance of the Night Folk equipped with bows showing up. They tend to run away if overwhelmed.
- Rare law response
- Traveler's might investigate in the even of a conflict.
- Moderate law response from Strawberry and Blackwater.
- Hunters or locals might investigate on the event of a conflict.
- Bounty Hunters likely to come in the event of a conflict.
- Swift law response from local law enforcement.
- Locals might assist law enforcement.
- Wagons of law enforcement may show up.
- US Marshalls will assist if needed.
- Rare chance Pinkertons show up.
- Little to no law response.
- Possibility of random stranger coming to assist someone who may need help from you.
- Lower chance of the Night Folk equipped with bows showing up. They tend to run away if overwhelmed.
- Little law response from Rhodes.
- Locals will defend their growing community.
- Law response from Rhodes under the Grays and deputized men.
- No law response.
- US Army is the only law response in this region.
- US Army may use dogs to track you.
- Very long law response from Valentine with possibility of no response.
- Ranchers will initially try to defend.
- Nearby train station guards might come to assist.
- Laramie Gang will come to protect the ranch from trouble.
- US Army is the only law response.
- Moderate law response from Blackwater Police.
- Trackers might assist police.
- Group of bounty hunters might come.
- No law response.
- Possibility of a small search group of bounty hunters might look for you.
- Moderate law response.
- Farmers and Ranchers will come to aid witnesses before actual law arrives.
- No law response.
- Locals will defend themselves but will run away if overwhelmed.
- Small African American militia will come and kill on sight in the event of conflict.
- Long response from Blackwater Police.
- Travelers might investigate in the event of a conflict.
- Hired ranchers will protect the ranch.
- Small chance that horse riders show up.
- Little to no law response
- Ranchers will fend off any troublemakers.
- Swift law response by the Sherriff's office and deputized individuals.
- Train guards may come to assist with any issues.
- Locals will take up arms and join against threats.
- Reinforcements from Caliga Hall will come in wagons if necessary.
- Lemoyne Raiders might investigate in the event of a conflict.
- Over a very long period of conflict, reinforcements from Saint Denis Police will come to assist on horseback and stagecoaches.
- Rhodes Lockdown - In the event of a lockdown, the Grays and a small group of Saint Denis Police will safeguard the town. Hired Bounty Hunter Mercenaries may also be present.
- Delayed law response
- Nearby Del Lobo Gang members might investigate in the event of a conflict.
- No law response.
- Locals from Butcher Creek and surrounding areas will investigate in the event of conflict.
- Murfree Brood is less likely to appear to scavenge whatever remains after a conflict.
- Swift law response.
- Saint Denis Boat Guards can come as reinforcements.
- Saint Denis Mob might come if you stir enough trouble.
- US Marshalls in wagons and horseback will eventually show up as last efforts of reinforcements.
- Slow and delayed law response.
- Low-level criminals are often the first to respond to any signs of trouble, eager to protect their turf or exploit the chaos before the slow-moving law arrives.
- Little to no law response from the Grays.
- The Lemoyne Raiders will come to investigate in the event of a conflict.
- Timely law response from the Sherriff's Office
- Bounty hunters might come by to investigate any escalated conflict.
- Over a long period of conflict, reinforcements from Blackwater Police will come in horseback and wagons.
- Small chance that Pinkertons from Blackwater might show up.
- Little to no law response from Blackwater Police. If they come, it will be larger groups.
- Travelers might investigate in the event of a conflict.
- Skinner Brothers will investigate any escalated conflict.
- No law response
- The Del Lobo Gang will fight off any trespasser.
- A small group of deputized citizens assists Sheriff Freeman.
- Hired bounty hunters protect the town.
- The Del Lobo Gang might investigate in the event of a conflict.
- Reinforcements from Blackwater in wagons and horseback will eventually make their way due to escalated conflict.
- Would-be gunslingers in town won’t hesitate to take up arms if you stir up trouble.
- Locals will defend themselves.
- Over a moderate period of conflict, the US Marshals will come to support.
- Over a long period of conflict, the US Army will down in scout units and Chuck Wagons to kill you or run you out of town.
- Valentine Lockdown - In the event of a lockdown, the US Army from Fort Wallace is called upon and will safeguard the town as railway network and train station play a crucial role in transporting essential supplies to Fort Wallace. US Marshall's will also be on guard.
- No law response.
- No changes to Guarma.
- No changes to Sisika Penitentiary.
[Recommended Settings]
- Minimap off - This makes it more exciting not knowing when a response is close by or where they are coming from and whether or not you're still in the wanted zone
- Wanted HUD info off - Wanted Info may be on screen for a long time depending on response and will remain on screen until you leave a wanted zone. This is not a bug, the game does not take into account travel time of dispatched law like this mod does, as they pop up in seconds in vanilla. This info is almost useless in this mod and should be turned off.
- If you want a more immersive and realistic experience, turn all HUD off except my Reticle Mod
Lenny's Mod Loader is required.
Place Rededrunk's Realistic Law Dispatch Response - 1907 Edition to RDR2 > LML
[Compatibility]
Not compatible with any mod that touches the same files
Do not use with the original Rededrunk's Realistic Law Dispatch Response
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