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Lore-friendly complete Guarma overhaul that aims to enhance and refresh the island with new things to do, new details, new inhabitants, new collectables, and new locations, taking heavy inspiration from what is known about the island in its prerelease stages.
Guarma has been renamed to Guama, and its locations have been renamed to their names in leaked prerelease assets. These changes are universal, applying to every one of their instances in the game; the map, item names, compendium descriptions, location feeder prompts, progress menu text, etc.
Dr Higgins, a cut Guarma side mission ped, has been brought back to Guarma and now has his own house in Aguasdulces (La Vilaj) where he stands outside and smokes cigars all day. You can talk to him and he will reply with voicelines. Additionally, the crypt grave robbers from his side mission now have a small holding in the woods near the monastery.
The player now automatically has a physical readable map of Guarma with every remotely significant location labelled with its beta name.
Aguasdulces now has two businesses (not enterable to the player), interpretations of cut ones that were once part of the town, a general store and a saloon with drunk peds outside.
A long time ago, a paranoid Alberto Fussar ordered his soldiers to scatter a small emergency portion of his wealth across Guarma in the form of valuable items and American dollars, hidden in the most unexpected and difficult to reach places, where only the most elite, physically capable of his men can reach. Do you dare try and claim his lost wealth?
(Video temporarily gone, will be brought back after 1.1 update)
Shipwrecks, hitching posts, easter eggs, tents, little details... Why not see for yourself?