Gangs and outlaws roam the world and attack other gang that crosses their path. Now with Bollard Twins, Walton Gang, Dutch Gang, Williamson Gang, and Treasure Hunters added as new gangs
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 8.0-BOI
Added Bureau of Investigation agents with accurate badge (thanks to GuiCORLEONE) that will rarely spawn in Blackwater
1907 Edgar Ross and Archer Fordham will have bureau badge, 1899 Ross will still have Pinkerton Badge
Added an optional file suited for a playthrough where your companion will no longer attack enemy gang unprovoked and distrupt dialogue and lawman no longer attack Lemoyne Raiders
Added Compatibility with Classic Character by QwardNaffle, with the peds renamed as new peds, you can check their name on the addon folder to spawn them (this only merge the ped, not the textures, you'll still have to merge the texture yourself)
Minor update to the added gang model
And more...
Version 7.1-Hotfix
Reverted Arthur's brawlstyle back to player, since bruiser cause some issues
Fixed constant shootout in Van Horn (yet again)
Version 7.0Final-Redux
Improved gang spawn
added 1899 and 1907 gang spawn
Micah gangs should attack you now
Fixes and improvement to gang hideout
Added Saint Denis Gang War
Version 7.0Final
Reverted the popcycle spawn, as it doesn't work as expected, and also fixed chaotic Van Horn (again)
Added gang can now be looted, also fixed Night Folk not being hostile and unarmed for non-JMAO merge user
Special ammo can be randomly looted from enemy gang and lawman, also added alternative gang hideouts
Added custom names for Wapiti Warriors, Bronte goons, Saint Denis & Blackwater Police, and US Marshall
Added Poachers, African-American Gang, and female riders
Increased Del Lobos loot value
Added new outfit variations for RDR Dutch, Bill, and Javier
Added high-class NPC as Saint Denis stagecoach passengers
Added stagecoaches around New Austin
Version 7.0
1. Updated addon gang loadout
2. Updated addon gang AI
3. Added dirts to treasure hunters
4. Walton gang is now beefier
5. Laramie now has proper name instead of 'stranger'
6. Slight update to 1911 dutch
7. Increased horse variety for native and dutch gang riders
8. Perfect Animal is now separated
9. Added Bollard Twins to Pike Basin [Project NA Required]
10. Separated gang rider spawn from travellers, enemy gang no longer rides with random riders, although they may still rarely ride with another gang
11. O'Driscolls, Lemoyne Raiders and US Army drives unique wagon
12. Added unique brawlstyle for rdr1 bill and dutch (both npc and playable)
13. Bollard Twins now populates Thieves Landing
14. Walton gang now populates Twin Rocks
Version 6.0
Added Treasure Hunters
Added RDRI Javier
Minor fixes and improvement
Version 5.0
Added Dutch Gang and Williamson Gang
Added 1911 Dutch and Bill
Added proper names for added gangs
Added spawnpoint for Walton Gang in Armadillo Saloon, and O'Driscoll in Valentine Saloon
Version 4.0.1
Added JMAO compability
Version 4.0.0
Added Bollard Twins and Walton gang as a new gang to roam New Austin
Fixed Van Horn npc killing each other
Version 3.0.1
Fixed the issues with crashing
Version 3.0
Lemoyne Raiders and Lawmen will attack each other
Lemoyne Raiders may be rarely seen driving dynamite wagon or gatling wagon
US Army may be rarely seen driving gatling wagon and supply wagon
Murfree brood and skinner bros will attack everyone on sight, and vice versa
Bronte Goons will now roam Saint Denis
Enemy gang can attack you on sight (OPTIONAL)
Fully integrates the "More Perfect Animals" mod
Version 2.0.1
Lemoyne Raiders and the Greys will now attack each other on sight
Version 2.0
Overhauled the population mechanic, gang will now spawn more common and have better chance running into each other
Gangs will now roam towns
Native Americans roams the western part of the map
To Install Copy Ambient Gang - RDR Gang folder to lml To install Compatible File, simply replace the conflicting file To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory
Gang Territories:
Lemoyne Raiders - Scarlett Meadows and Bayou NWA
Wapiti Warriors - Ambarino
^Laramie - Big Valley and *Heartlands
°O'Driscolls - Big Valley and Heartland, sometimes in Valentine Saloon.
Del Lobos - New Austin and sometimes in *Heartland
U.S Army - Cumberland Forest and Grizzlies
The Grays - Scarlett Meadows
Murfree Broods - Roanoke Ridge
Skinner Bros -Tall Trees
Bronte Goons - Saint Denis
^Walton Gang - New Austin, sometimes in Armadillo Saloon
^Bollard Twins - New Austin
^Williamson Gang - New Austin
^Treasure Hunters - New Austin
^Dutch Gang - Tall Trees and Great Plains
Night Folks - across Bayou NWA
*: Default spawn only °: Default and 1899 spawn ^: Default and 1907 spawn
RDR Gang Addon:
Added the 5 gangs from the original RDRI
Added Bureau Agents in Blackwater
Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading)
RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input
RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input
RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input
New Gang Hideout:
Thieves Landing - Populated by Bollard Twins
Twin Rocks - Populated by Walton Gang
Pikes Basin - Populated by Bollard Twins (Requires Project NA)
Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script)
Pleasance House - Populated by Walton Gang
Colter - Populated by Outlaws, more specifically Micah's gang (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game)
I don't recommend using New Gang Hideout on normal playthrough, best to use after finishing the game Quality of Life Changes:
Gang will attack any other gang that cross their path
Special ammos can be looted from enemy gang and lawmen (most gangs drop high velocity and express ammo, Lemoyne Raiders and Lawmen can also drop explosive ammos and incendiary shells)
Increased Del Lobos loot value
Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police
Added poachers from Online (can appear everywhere)
Added female riders (can appear everywhere)
Added african-american gang (can appear everywhere)
Added high-class NPC as Saint Denis stagecoach passengers
Added stagecoaches around New Austin
Bounty Hunters can be seen driving prison wagon (sometimes transporting criminals)
US Army can be seen driving Army Supply Wagon (from chapter 6) and War Wagon (from Online)
Bandit Hideout (By crossed99 and Gunter Severloh). both mods should work well together, just make sure to remove New Gang Hideout & Bollard Twins Pike Basin (Project NA)
If you have a conflicting mod that are not listed here, it's probably not compatible, you can request the mod author for compatibility
Credit:
Redemptify for the suggestion on adding RDR gang
SgtJoe for the script
GuiCORLEONE for the Bureau badge
RDRMC & The Marstards for support and references
If you have any questions feel free to ask them over at our Discord