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daltonyx

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daltonyx

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About this mod

this is the single monster type challenge, where only 1 monster type is allowed per round
has a config option to also spawn enemies when a player is damaged!
multiplayer compatible! only the host requires it.

requires Bepinex 5.4.21 to be installed to REPO
requires REPOLib to be installed from https://thunderstore.io/c/re

Requirements
Permissions and credits
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# Info:

This mod is exactly what it says, it makes all items in the shop cost 1k!
It is multiplayer compatible, as long as everyone has the mod installed!

# Requirements:

1) Download Bepinex 5.4 from here: https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.3/BepInEx_win_x64_5.4.23.3.zip

2) Download REPOLib from here: https://thunderstore.io/package/download/Zehs/REPOLib/2.1.0/

2) Download this mod zip.

3) Knowing where your REPO installation is. (Normally, it is C://Program Files (x86)/Steam/steamapps/common/REPO)

# Installation (for those NOT using thunderstore):

1) extract all the BepInEx files from it's zip into your REPO installation

        1a) Your REPO folder should look like this:

            (folder) BepInEx
            (folder) MonoBleedingEdge
            (folder) REPO_Data

            (file) .doorstop_version
            (file) changelog.txt
            (file) doorstop_config.ini
            (exe) REPO.exe
            (exe) UnityCrashHandler64
            (DLL) UnityPlayer.dll
            (DLL) winhttp.dll
   
2) start your game, and get all the way to the title screen. close the game (this inflates bepinex's files in the game)

3) extract the mod zip somewhere, and copy the REPO-FloorIsLava.dll from inside of it

4) paste the DLL into REPO/BepInEx/plugins/ (all bepinex mods are plugins)
   also paste in the REPOLib.dll from it's zip into this same location

        Congrats, you have learned to install bepinex manually, as well as plugins!

        Now for the trick to getting it to _work_

5) go into REPO/BepInEx/config/ and open the bepinex.cfg file (notepad is totally fine)

## VERY IMPORTANT. MOD WILL NOT FUNCTION WITHOUT STEP NUMBER 6 BELOW
6) underneatch the [CHAINLOADER] section, you will see an option labelled:
       
        HideManagerGameObject
   
   this must be set to true, like this:

        HideManagerGameObject = true

   this makes sure the game doesn't nuke my mod when it loads up. it likes to do that. lol


Then you're good to go! That's all there is to it! If you need any help, my discord server for it is:

https://discord.gg/WW6mtAjzW2


# Note regarding thunderstore users:

I am not really sure _where_ you guys have to put the mod, but I do know that thunderstore is placing your bepinex .dll files for each mod somewhere. if you can find where that is (maybe through the user interface somewhere?) then you can simply drop my dll file into the same location, and it should work! :)