Gameplay
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Replace portable safes with spare keys instead.
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RE2R Classic - Fixed Camera Mod
Play RE2R with fixed camera angles like the original RE2!
- 2.1MB
- 774
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RE2R Classic - Fixed Camera Mod
Play RE2R with fixed camera angles like the original RE2!
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Gives Sherry the Orphanage Key.
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Makes weapons more powerful. Explodes heads. RT & non-RT versions.
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Stabilizes the root bone in all walking animations for proper FPS-style movement. This mod allows you to walk, run, and strafe at a constant speed without any headbob or subtle swaying to the left and right. Supports all characters in both third and first person. Highly recommended for VR!
- 171.1MB
- 538
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Stabilizes the root bone in all walking animations for proper FPS-style movement. This mod allows you to walk, run, and strafe at a constant speed without any headbob or subtle swaying to the left and right. Supports all characters in both third and first person. Highly recommended for VR!
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Walk in any direction with full player/camera independence, including optional flashlight support
- 2.9MB
- 437
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Walk in any direction with full player/camera independence, including optional flashlight support
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A large number of enemies have been added, giving you a new experience.
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This mod greatly increases the difficulty of the game, and sets many new challenges to overcome, such as MORE ENEMIES, Enhanced Boss Fights, No Difficulty Adjustment, Some Moved Item Locations and much more! Do you have what it takes to survive? NON-RT ONLY!!
- 1010KB
- 384
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This mod greatly increases the difficulty of the game, and sets many new challenges to overcome, such as MORE ENEMIES, Enhanced Boss Fights, No Difficulty Adjustment, Some Moved Item Locations and much more! Do you have what it takes to survive? NON-RT ONLY!!
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A Reframework script to allow enemies to wander around and follow you across multiple rooms even when far away, including into Safe rooms! Features options to randomize appearances and wake up corpses
- 469KB
- 300
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A Reframework script to allow enemies to wander around and follow you across multiple rooms even when far away, including into Safe rooms! Features options to randomize appearances and wake up corpses
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FalconKaz REW - REsources and Weapons (Non-RT)
This mod includes weapons from both campaigns, for example, allowing Claire to get the Shotgun. Some items has been adjusted or change, for balancing and allow player to get all types of gunpowders. The file "Uses of Gunpowder" is changed too, to include the craft of all of types of gunpowders.
- 1.8MB
- 285
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FalconKaz REW - REsources and Weapons (Non-RT)
This mod includes weapons from both campaigns, for example, allowing Claire to get the Shotgun. Some items has been adjusted or change, for balancing and allow player to get all types of gunpowders. The file "Uses of Gunpowder" is changed too, to include the craft of all of types of gunpowders.
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Ada's Animations for Claire - Works with June 14th game update only
replaces Claire's animations with Ada's more elegant animations.
- 191KB
- 261
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Ada's Animations for Claire - Works with June 14th game update only
replaces Claire's animations with Ada's more elegant animations.
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An REFramework plugin that provides fixes and gameplay improvements.
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Reduces drastically the amount of green herbs, sprays, black gunpowder and ink ribbons, for a more anxious gameplay.
- 95KB
- 177
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Reduces drastically the amount of green herbs, sprays, black gunpowder and ink ribbons, for a more anxious gameplay.
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A collection of useful functions for script mods.
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M19 - No more Gangsta aiming - June 14th update compatible
replace the aim and shooting animations for the M19 with regular animations. no more sideways aiming and shooting.
- 384KB
- 159
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M19 - No more Gangsta aiming - June 14th update compatible
replace the aim and shooting animations for the M19 with regular animations. no more sideways aiming and shooting.
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An extensive framework for weapon mods.
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RE2 - Claire normal walking pistol animation
Claire walks/run like classic ps1 animation.
- 9.3MB
- 134
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RE2 - Claire normal walking pistol animation
Claire walks/run like classic ps1 animation.
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The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996.
- 214KB
- 108
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The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996.
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Makes you invincible to damage
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REbalance the Samurai Edge Infinity and the DLC versions.