Improved, more determined and age appropriate version of the original face.
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Changelogs
Version 0.2.3
For the "Beard" head-mesh: Fixed texture-blending file that caused head-mesh to appear as checkers in the ending cutscene of chapter 2.
Version 0.2.2
For the "Beard" head-mesh: Fixed texture-blending that might've caused head model to appear as "no-texture checkers" in some cutscenes.
Version 0.2.1
Fixed weight paints, that caused issue that might've caused mesh-clipping in some cutscenes in the spine-neck region of the model. Also fixed armature to its original state.
Tweaked face dirt and mud textures (that are used after ch2) to be more inline with the intensity of the original textures.
Version 0.2
Tweaked head-mesh (changed jaw, cheeks, nose).
Reworked textures based on changes made (fixed the residual problem with the neck textures; tweaked other textures to better accomodate new geometry of the face).
From now on, mod is gonna be a two-parter. Textures part and head-mesh part - separately. As i've seen some of you prefer clean-shaven Leon, others on the opposite want stubble to be thicker. It's gonna be easier to swap between head-meshes if you feel like it, and easier to manage updates for me.
Fixed UVs for the Stubble. Should look nicer and more natural now.
THE main idea was to preserve max fidelity of the originally scanned model, while making all necessery changes.
Chubby Baby-face Leon - no more!
Whats changed? - Head mesh (minor tweaks and changes targeted to make face look more "action-like", if you will; main inspirations are leaning to classic RE6 and 3d films look) - Added stubble (or you could call it "The Beard" if you are feeling generous; yeah, RE4 original didn't had one, but imho the look is too iconic at this point) - If the default stubble doesn't tickle your fancy, there is options for "No Stubble" or even "Thicker Stubble" or "The Beard" in optional files. - Changed headtexures (whouldn't dare to say that they are "improved", im not the "textures guy", however all textures are tweaked now to accomodate new geometry of head mesh and "beard" to the best of my ability)
Special THANKS goes (in no particular order) to the creators of Noesis, Fluffy Mod Manager, MDF Manager, 010 Editor; to the guys at Modding Havendiscord serever, who produce alot of useful tutorials and help solving issues; and to everyone here who contributes with feedback to make mods better!