(OPTIONAL) Item quantities revert to the default max stack size without it.
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Thanks to alphaZomega, praydog, Fluffy, and all who've made tools to enable modding.
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Changelogs
Version 1.2
Added pesetas & spinel to the weapon options.
Added a file that is designed for Separate Ways.
Converted the files to `pak` based because I tire of people failing to install loose file mods correctly. (Doing `pak` mods for DD2 has shown me people are far less likely to fuck that up.)
This alters the starting inventory to add items/weapons/ammo/etc. There are currently two variants: Check the images to see what's in them!
They are upgrade-less. (But if you're playing hardcore or harder*, you can just full upgrade whatever when you reach the merchant.) *Hardcore or harder make all weapon upgrades available from the start of the game.
If you want the "8888" item quantities, you MUST have the Max Stack Sizes mod. (Went with '8888' so there's still room to pick things up.) Without it stack sizes will clamp to their default maximum.
Game Modes:
Base Game
Separate Ways
I'll deal with mercenaries later, but for now it's just these two.
Options:
Just Max Case Size
Just Pesetas & Spinels (100,000,000 each)
Just Small Keys
With Bonus Weapons
Without Bonus Weapons
Both "With Weapon" options include the case/peseta/spinel/small key options.
So it looks like you might not see/get the handcannon/sweeper if you don't have them unlocked in the shop. Infinite RPG works anyways for some reason. I do not know why this is nor currently have any idea how to fix that.