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Created by

kai_39 and Yumiko

Uploaded by

kai39e

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About this mod

This mod replaces Sheva BSAA (all variants) and weapons with Zoey and weapons from Left 4 Dead.

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Hello everybody, this mod is a collaboration between me and Yumiko!
It replaces Sheva BSAA (all variants) with custom meshes and voice files from Valve's Left 4 Dead.

While I did add cutscene support, the focus of this mod was the Mercenaries,
so the cutscene head may not be at its finest.

If you know how to, I highly recommend using recolors from the L4D2 Workshop,
personally it greatly increases my enjoyment of this character!
(I won't provide a tutorial.)


This pack includes:
Sheva BSAA (Zoey no attachments)
Sheva Melee Vest (Zoey with Ellis' Hat)
Sheva Bulletproof Vest (Zoey with Medkit)
Sheva Full Armor (Medkit and Ellis' Hat)

Colt M1911 (Replaces H&K P8)
Hunting Rifle (Replaces S75)
Uzi (Replaces VZ61)



This pack also includes custom melees!
The custom melee set is:
Head: Pivot Kick
Arm (Front): Roundhouse (Jill)
Arm (Back): Back Hook Kick (Claire)
Leg (Front): Somersault
Leg (Back): Throat-Slit
Ground: Stomp (Claire)
Finisher (Front): Skull Crusher
Finisher (Back): Double Shoot (Claire)
Partner Assist: Fall High (Claire)
Taunt: Claire RE3D

DISCLAIMER:
Do not repost this mod in the models section with a texture, melee and/or SFX change without my permission.
Do not repost this mod on any other website without my permission.


Known Issues/Bugs:
Pivot kick may miss when in unevenly elevated areas
Stomp has a tendency to miss, please avoid activating the melee around the head
Maybe some rig issues, but I've done my best to mitigate what I can
Zoey's voice does not COMPLETELY replace Sheva, some lines are Jill
Knife appears during Stomp melee

Credits:

bastien/brachi & HenryOfCarim | Albam: Import/Export Addon for Blender
Knabsi | Help with adjusting cutscene head
Henry | GE Character Fixes used as a base
Yumiko | Providing voice and melee sfx
Jackel | Importing Claire's melees to RE5