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Created by

cheezeit

Uploaded by

goldedtoad

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About this mod

Cobbled together placeholder models from the in-game files with heads for the playable characters other than Ethan.

Requirements
Permissions and credits
Changelogs
NOTICE:
These are left here for archival purposes.
I recommend using AfroJackX's placeholder models instead.


Description

These are just piecemeal models to use with my third-person script until proper ones are available for the game's side characters. I barely know anything about modeling so these are just from extracting, renaming, and moving files from the normal in-game ones. Any problems with these models is most likely because of improper implementation on my part.

These should all work fine with the Ethan with Head model. Other models with custom textures that replace Ethan will have the issue of its textures also being loaded onto these. This might be fixable if I better understood how the game loaded models.

Ethan's body is used for Clancy and Mia as it is one of the few in-game body models that doesn't cause camera glitches in the VHS tapes. Mia's head is just too complex for a simple copy-paste so Zoe's was used for her instead.

Chris and Joe are replaced with a Blue Umbrella soldier's model as Joe's head is in the in-game files but isn't textured and Chris doesn't have an in-game head at all. Zoe is given the same model as Mia.

For the DLC characters, it's probably best to only enable their models in their appropriate DLC. The third-person script may (or may not) currently cause crashes outside them otherwise, such as in the loading screens of the main game's VHS tapes. They have not been extensively tested and have the possibility of issues that a proper model would not. To minimize risk, enable them, go straight into the DLC and wait for it to become fully playable before activating the third-person script. Disable the model when done with the DLC.

As far as I know, all the models for the main game should be safe to keep permanently enabled.

Ethan in the Blue Umbrella suit has also been added by request.

Instructions

To use a model replacement, download fluffyquack's Mod Manager, set the game path of re7.exe, and drop the rar file(s) in the Games\RE7\Mods folder. A video tutorial can be found on the third-person script page in the "VIDEOS" section.

Note that when the game updates on Steam, you may have to disable all mods in Fluffy and click "Re-read game archives" to get some to work again. I had to do this for the Chris model after the last update.


Resources

Instructions to mess with the model files yourself can be found over at the RE modding boards. I used RETool to extract the game's files from their .pak format and Noesis to view the models. Afterwards, I renamed some compatible ones and placed them at the appropriate file paths so the game would load them instead of the normal ones.